CARNET DE NOTES

wCARNET DE NOTES
André Lemos is Associate Professor, Faculty of Communication, Federal University of Bahia, Brazil. PhD in Sociology, Sorbonne (1995), Visiting Scholar University of Alberta and McGill University, Canada (2007-2008). Coordinator of Cybercity Research Group (UFBa/CNPq) and Researcher level 1 at CNPq. Member of Prix Ars Electronica, Wi. Journal of Mobile Media and Canadian Journal of Communication Board. This Carnet is online since March 1st, 2001.


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wWednesday, October 31, 2007


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posted by Andre Lemos at 1:05 AM - Permalink - Postar um Comentário


wTuesday, October 30, 2007


Biblioteca, Pesquisa, Territorio e Mobilidade*

*desculpem, sem acentos

Biblioteca

Ainda sem computador, comeco a trabalhar efetivamente, e mais metodicamente, na pesquisa. A Universidade de Alberta tem uma excelente biblioteca e me oferece todas as condicoes de pesquisa. So para vcs terem uma ideia, em minutos fiz pela rede pesquisa em bases de dados online, tanto de material online como dos livros disponiveis nas prateleiras, de casa. Reservei tudo pela rede e comecei a pega-los nas diversas bibliotecas do Campus. A coisa funciona assim: Depois de uma reserva pela internet os livros ficam com uma etiqueta com meu nome em uma prateleira. Passo la, pego o livro, coloco-o em um sistema automatico de emprestimo, passo meu cartao ("One Card", que serve para toda a universidade e pode ser ate cartao de pagamento) e estou liberado. Quantos posso pegar? quantos quiser. Quando a biblioteca fica aberta? Todos os dias (so fecha no natal). Quanto tempo posso ficar com eles? Quanto tempo eu quiser. Tenho um tempo meu (acho que um mes) mas posso ficar quanto tempo quiser. Se alguem solicita o livro, eu recebo um email pedindo a devolucao. Uma fantastica estrutura. Achei tudo o que procurei e estou com mais de 20 livros me esperando.

Para comecar estou trabalhando com os seguintes livros:

"View from Nowhere", de Thomas Nagel, filosofia, sobre a nossa condicao no mundo, nossa posicao diante das coisas e os limites e tensoes entre a objetividade (que identifica assim o real) e a subjetividade, que nao pode ser destacada da forma objetiva de ver o mundo. Acabei de ler "Mobilie Technologies of the City", de John Urry e Mimi Sheller, uma organizacao com varios artigos interessantes sobre locative games, mobilidade, vigilancia, wi-fi...Estou com o vol 1, n. 1 da revista "Mobilities" (Routledge) com artigos que tratam da mobilidade social, neomomadismo, locative games, entre outras formas de mobilidade. Comecei o classico "Social and Cultural Mobility" de Sorokin e estou formulando melhor a nocao de territorio com a ajuda do basico, mas muito interessante, "Territory, a short introduction", de David Delaney. Os outros livros estao na minha sala no Space and Culture na UA. Ao mesmo tempo estou escrevendo, e o plano e' sair com um livro sobre o assunto daqui. Bom e para variar e nao perder o habito, leio o ultimo romance do britanico Graham Swift, "Tomorrow".

Pesquisa, Territorio, Mobilidade

Minha pesquisa e' sobre a questao da mobilidade, dos territorios informacionais e das midias locativas em interface com processos sociais e comunicacionais, como voces podem ver nos meus ultimos artigos. Celular, bluetoth, RFID, redes Wi-Fi, GPS, wireless games, etc., estao no meu cardapio. Como essas tecnologias redefinem a mobilidade, os territorios, as cidades, a comunicacao. Foi sugerido em uma dessas leituras, inclusive, um novo campo, "urban new media studies", "cybermobilities".... Acho que estou por aqui, ao menos agora.

Comecei tambem a fazer ensaios fotograficos sobre as fronteiras dos territorios que encontramos no dia a dia em Edmonton. Todos os tipos, as senhas de acesso, as formas de vigilancia e controle. O objetivo e', em primeiro lugar, me ajudar a ilustrar as minhas ideias e, em segundo lugar, me ajudar a conhecer tambem a cidade (ainda estou sem computador e em breve coloco as fotos por aqui).

Na realidade os territorios sao zonas de controle de fronteiras por onde a mobilidade e os fluxos se exercem (em diferentes velociades, formas de acesso, poderes e amplitude), e a forma de controle dessa mobilidade e dos fluxos pelos territorios e' o que podemos chamar de vigilancia, moniotoramento, controle: Codigos de acesso em portas, tickets eletronicos do metro, senhas para internet, etc, sao barreiras de acesso a territorios especificos, tanto em territorios fisicos, como eletronicos (automatizados, feitos por softwares que "escrevem a cidade", sem intervencao humana, projetivo, etc). E isso sem falar em territorialidades simbolicas como a cultura, a politica, a religiao, a lingua...Assim, pensar territorio e' pensar mobilidade e fluxo, e e' pensar tambem formas de controle e vigilancia. Tudo esta' diretamente interligado (aqui a teoria de Latour, Serres, Callon, a saber a de "redes de atores", pode nos ajudar).

Assim, pensar a mobilidade e os fluxos deve levar em conta hoje nao apenas as territorialidades fisicas, mas as novas formas de territorialidade eletronica potencializadas pelas tecnologias e dispositivos de comunicacao, comecando pelos mass media, chegando hoje a uma radicalidade maior com o que chamei de midas pos-massivas criando novas mobilidade e "territorios informacionais". Vejam meu ultimos artigos para mais detalhes.

Edmonton e Mobilidade

Tem sido interessante tambem pensar mobilidade, territorio informacional e controle de fronteiras em meio a minha nova situacao: Edmonton e' ampla, plana, como uma baixa densidade populacional, fria, cheia de centros comerciais onde o que poderiamos chamar de espaco publico, ou semi-publico, se configura. Tirando o centro da cidade, so ha mesmo pessoas nos centros comerciais. A paisagem (landscape) aqui 'e formada pelas muitas casas, alguns predios no downtown, ruas e avenidas tento o horizonte marcado por um ceu azul brilhante, e automoveis que passam, param e seguem. Edmonton e' uma cidade onde o automovel cria, inscreve e desfaz os lugares. Pensar territorio, movimento e lugar aqui so faz sentido se pensar como o carro se configura como a forma de inscricao e de apropriacao da cidade. E' com o carro que os edmontonians leem e inscrevem a cidade. O carro e' o software de inscricao da cidade por aqui.

Ha' transportes publicos e poucos taxis. Os onibus sao uma opcao. A cidade e' bem servida, funciona, e eles sao rigorosamente pontuais, mas parece que todos optam mesmo pelo carro, e nao sao simples carros, mas "big trucks". Essa e' a forma mais explicita de mobilidade por aqui. Ao menos aos meus olhos ainda estrangeiros e distantes. Praticamente nao ha metro, apenas uma unica linha que nao cobre bem a cidade. Dei sorte ja que tenho um ponto de onibus na porta de casa e ele me leva a uma estacao de metro e desta chego a Universidade. Levo, ao todo, 35 minutos. De carro levaria 10min. Ja vemos aqui formas (poderes) e mobilidades diferentes.

Vejamos o meu caso: Estou pensando a mobilidade (meu objeto de pesquisa) estando em varios sentidos, imovel, ou com pouca mobilidade, embora exercendo a desterritorializacao, o fluxo e o movimento maior, por excelencia, o pensamento (Deleuze). Bom, tenho diversas limitacoes de movimento. Estou limitado nos meus movimentos do meu corpo por nao ter um carro (ir ao supermercado e' uma aventura), estou limitados tambem por nao conhecer ainda os codigos culturais, estou limitado na minha habilidade discursiva ja que nao estou completamente movel na lingua, estou limitado na minha condicao de estrangeiro, estou tambem sem celular e sem o meu laptop, tendo assim, pouca mobilidade informacional (a nao ser quando estou imovel em casa, conectado, com um laptop emprestado e com o telefone fixo). Pretendo, no entanto, criar condicoes para me locomover melhor em todos esses dominios em um muitissimo curto prazo. ;-))

No entanto, algo parace interessante e tem me ajudado a compreender todas as dimensoes dos problemas:

Seria possivel pensar a mobilidade, em plena mobilidade?

Nao seria a imobilidade, ou um limite da mobilidade plena, uma condicao fundamental para pensar o seu oposto.

Pode ser que nao, mas estou tirando proveito dessa situacao. ;-)

Mais informacoes, fotos e textos estarao aqui quando estiver mais movel, podendo me locomover com mais facilidade por todos os territorios, principalmente os informacionais.

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posted by Andre Lemos at 11:28 PM - Permalink - Postar um Comentário


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GPS 3D

Dispositivo de localizacao por GPS mostra dados em 3D do espaco urbano. E' o que mostra materia do Figaro. Vejam trecho abaixo.



"'AU PROCHAIN carrefour, prenez à gauche', murmure la voix féminine du navigateur GPS. Le chemin à suivre se dessine sur l'appareil quand soudain apparaît sur l'écran la représentation en 3D de la tour Eiffel, puis du Palais de Chaillot. Science-fiction? Plus maintenant. Pour moins de 500 euros, le nouveau Mio C620 propose en effet d'ajouter aux repères visuels habituels des images des bâtiments d'une trentaine de villes européennes. Un exploit réalisé avec la complicité de Tele Atlas, spécialiste des bases de données cartographiques."

Vemos aqui mais uma forma de criacao de paisagens numericas, digitalmente performatica. Mostramos em outro post essa discussao mas vale a pena retomar a citacao da filosofa francesa Anne Cauquelin para pensar essas novas paisagens:

"...temos somente a imagem, transmitida por câmeras, dados digitais em monitores, sem ponto de fuga, e ilegível, até mesmo indecifrável para quem não estiver de sobreaviso (...) podemos apenas perceber intelectualmente que há, sem dúvida, 'algo a ser percebido' (...) a própria noção de paisagem é desmontada" (p. 179). E mais adiante: "Nenhuma 'paisagem' - entidade de ligação autônoma - vinha preencher o espaço intersticial entre as figuras" (...) Nessas condições, a paisagem, tal como a praticamos há 500 ou 600 anos, seria um parêntese em uma história das formas perceptivas...sob a condição, claro, de que essas 'novas imagens' tenham alguma chance de transformar nossa aparelhagem perceptiva" (p. 184)"

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posted by Andre Lemos at 9:22 PM - Permalink - Postar um Comentário


wMonday, October 29, 2007


Free Wi-Fi e Acesso no Canada

Acabo de fazer a assinatura aqui do "bundle" (TV, Internet e Telefone). Terei os canais basicos do cabo (nada excepcional, mas sao quase 50), telefone free para ligacoes locais e internet de 10MB/s pelo preco de CAD$ 100.00: o que da algo em torno de 200 reais. Isso e' bem menos do que eu pagava no Brasil pela Veloz (600kb)/Telemar (sem usar o telefone fixo) e Sky. So para dar um dimensao da nossa precariedade.

Abaixo trecho da materia do CNews, sobre free wi-fi em St. Petesburg:

"The home network Nienshants-home plans to enter St. Petersburg Wi-Fi market. Having launched six hot-stops in Nevsky District the company intends to cover the whole city. About 100 free Wi-Fi outlets are planned to be launched within the project. $ 500 thousand is planned to be invested into the initial stage of the project. Market participants have different points of view regarding the project pointing to its image and unsuccessful experience of the predecessors.

Nienshants-home launched the first free Wi-Fi zones in August. Hotspots were opened in the cafe Gnezdo and pub PeterBeer in St. Petersburg Nevsky District, where the company's main subscribers are consentrated. Having launched hot-stops in other three public catering outlets the provider intends to penetrate into the new market segment. The new project implies 100 free hotspots to be opened at St. Petersburg dining places. Like in the already existing hot-stops, the unlimited internet traffic will be provided free of charge. (...)"

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posted by Andre Lemos at 10:00 PM - Permalink - Postar um Comentário


wSaturday, October 27, 2007


Narrativa Locativa


Photo by Andre Lemos

Reflexoes sobre possibilidades narrativas no uso das midias locativas. Temos tratado desse tema aqui com inumeros exemplos. Vejam trecho do texto do blog Excavating the Future:

"The how. That is, how do I create these narratives? A standard narrative, say, a movie or a book, forces you down a certain path. That is, you proceed from word to word, frame to frame, chapter to chapter, reel to reel, and and have no real say in the matter. If you skip to the end, you miss information in the middle that is essential to understanding the narrative (well, if it?s a good narrative, anyway). Now, there are ways around that: Choose Your Own Adventure books, for example, beloved of my youth, give you the option of which 'way' to go in the narrative, and in so doing, open up some possibilities while closing others. Could you build a geotagged 'CYOA' adventure, where you choose a destination and, in so doing, open up one possible set of conclusions while closing off others? Can you imagine the potential for romance authors? 'Does Veronica choose the strapping Biff and his farm in Ohio, or swarthy Julio and his seaside condo?'" (...)

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Big Wi-Fi Brother

Redes Wi-Fi ampliam as formas de vigilancia eletronica no Canada. Vejam trechos do artigo do InterGovWorld.com mostrando como as novas redes sem fio podem ser usadas para video vigilancia, inclusive com softwares de reconhecimento de padroes " suspeitos" de comportanmento.

"Despite privacy concerns surrounding the use of video surveillance systems in public spaces, industry observers have noted increasing uptake of the technology, particularly in the public sector. Installations of digital video are growing at eye-popping rates. In 2006, the world market for network video surveillance products increased by 41.9 per cent, according to IMS Research. And the public sector is an avid adopter of video technology.

The Toronto Transit Commission is among those looking to adopt video technology in an effort to enhance security across its fleet of trains, buses and streetcars. Yesterday's news reports, however, indicated the Ontario privacy commissioner's office will look into the privacy implication of the TTC's planned video deployment.

"There's a perfect storm around the perceived need for online real-time video, be it for terrorists, safety or monitoring," says Michael Rozender, wireless consultant at the Mount Albert, Ont.-based Fox Group. Cheap cameras; plummeting storage costs; big broadband pipes; ubiquitous wireless connections: many readily available technologies are combining to create a dramatic surge in installations.

"Video is the killer app for needing broadband, but it's the tail that wagged the dog," says Rozender, pointing out most public sector organizations are stumbling towards video in a circuitous way. Although IP-based video cameras can run on any connection, wireless is the most effective option for installing them in parking lots, pathways and other places on the periphery.

But most public entities are installing wireless broadband infrastructure for other reasons, he says. For example, universities, health care facilities, and government agencies with multiple sites are installing it for building-to-building communications. "They don't want to pay service providers for expensive TI and T3 lines. And video is one of the first applications that gets added once the wireless cloud is in place."

(...)

In addition, many regions have full-blown municipal Wi-Fi initiatives under way, particularly in urban centres. "Once those broadband capabilities are available throughout a municipality, governments start finding applications to ride on top," he says. Public safety is a universal concern, and video satisfies the human need to assess a threat by looking at it.

Law enforcement agencies have been major innovators in taking advantage of municipal Wi-Fi, he adds. "If there's a robbery in progress and an officer unholsters a gun, this sends a signal via transponders embedded in it to alert dispatch. Out come the in-car video cameras and an all-points bulletin for help. And you can tell from the GPS which police car sent the signal, which can turn on nearby lamppost cams to see what's going on."

(...)

Analytics use algorithms to determine normal patterns of events and behaviour, and can issue alerts when something deviates from the norm."

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posted by Andre Lemos at 1:02 PM - Permalink - Postar um Comentário


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Japao Movel,

Artigo do The Guardian sobre a lideranca dos japoneses em relacao ao uso de servicos com tecnologias moveis, principalmente celulares. Abaixo alguns trechos:

"Lost in Japan? Let your mobile's GPS guide you. Bored? Download the latest manga comic or an e-book to read on the train, or go shopping and pay by swishing your mobile in front of the till, because the phone is also an electronic wallet.You can also collect e-coupons, pay bills, play Final Fantasy, update your blog and pay and check into hotels wirelessly. Soon the airport check-in will be history in Japan, too, as the e-ticket in your phone becomes your boarding pass.

Nearly all are services based on the success of the mobile web in Japan, where in a nation of 127 million the number of mobile internet subscribers recently passed 100 million. Not for nothing are the Japanese now known as the Thumb Tribe - a tribe who, for the most part, prefer their mobile to the fixed internet. Apart from the killer application - email - 80% say they use other functions too. Downloading music is popular (80% have tried it), as is TV for mobile - half of its subscribers use it regularly. Three quarters of users say they enjoy online clothes shopping with their mobile at least once a month. What they are less keen on is video calling: in Japan, as in the UK, 90% say "no thanks, never". And as for using the mobile as a modem - to link to the internet - that's very expensive in Japan. (...)

It is this urban lifestyle where convenience is the key which has necessitated the rise of the all-in-one mobile plus those very funky handsets. By comparison Apple's iPhone is a mere 2.5G plaything. In Japan, which is already into 3G and heading towards 4G, they make mobiles look good and work hard.

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Apple Fon?

Encontro do fundador da Fon com o da Apple deixa no ar o interesse da Apple em uma parceria. A big maca estaria interessada no modelo de negocios da Fon que compartilha conexao Wi-Fi, by-passando a ATT?. Vejam:

"Varsavsky's Apple tour suggests that the iPhone maker is interested in hooking up with Fon's network of users who share their home Wi-Fi networks. While some ISPs, mostly in Europe, have embraced Fon's business model -- after all, you need a broadband connection in the first place in order to then share it with others -- many still forbid the service. Among them, of course, is AT&T, Apple's cell-phone partner in the U.S. Could Jobs be preparing to bypass Ma Bell using the iPhone's built-in Wi-Fi and a partnership with Fon? Who knows. But I'll be keeping an eye on Varsavsky and Fon from now on -- especially any trips back to Cupertino.

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posted by Andre Lemos at 11:54 AM - Permalink - Postar um Comentário


wFriday, October 26, 2007


Noticia

Para os que acompanham esse Carnet, quero explicar um pouco a pouca quantidade de posts. Estou chegando no Canada, com inumeras pequenas coisas (voces podem imaginar o que representa uma mudanca desse tipo) para resolver e, para piorar a situacao, meu computador morreu quando chegou aqui.

Espero normalizar a situacao nos proximos dias e voltar a nomalidade de posts aqui, ok?

Stay Tuned!


posted by Andre Lemos at 7:07 PM - Permalink - Postar um Comentário


wWednesday, October 24, 2007


Locative Media Sites

Por falar em formas criativas do uso da potencia locativa das novas midias, vejam alguns projetos propostos pelo aubregine.com:


A Story in the Air: Locative Dissent


Suicide Walks by Aeneas Ioannis

Alter Audio Locative Research

DBR Locative Media

[murmur]: Locative Narrative

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Camisa GPS

Lancada na GB, claro, uma camiseta com um localizador por satelite, GPS. Como sempre o discurso e' a seguranca. Trata-se de mais uma forma de vigiar e controlar o movimento de pessoas, no caso, velhos e criancas, aliando mobilidade e tecnologias digitais. Realmente nao se trata apenas do poder disciplinar (Foucault), mas do controle (Deleuze) pelo movimento, circulacao. O lema parace ser: vc pode se movimentar, contanto que possamos territorializar (controlar) esse movimento: mobilidade da imobilidade. Essa e' uma das caracteristicas importantes das midias locativas. No entanto, esperamos que artistas possam aproveitar o sistema e utiliza-lo de forma mais criativa, propondo formas de contra-vigilancia, de deriva e de apropriacoes do espaco urbano. E' esperar pra ver!

Vejam trechos da materia do Estadao:



"Uma confecção britânica está lançando no mercado uma jaqueta equipada com GPS, sistema de localização por satélite. O aparelho é instalado por dentro do casaco e, pela internet, fornece a localização praticamente exata do usuário. Ele também permite que se estabeleça um perímetro específico e tem um alarme que avisa quando o usuário sai dessa área. O equipamento ainda possui um botão de pânico, que envia um alerta ao telefone celular de outras pessoas."

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Materia do Jornalism.co.uk mostra como a Reuters esta' utilizando as novas tecnologias moveis para "transformar a forma de trabalho dos jornalistas" (obrigado Fernando!). As tecnologias digitais da mobilidade criam assim, talvez pela primeira vez, condicoes ideais para o exercicio do que o jornalismo informativo sempre buscou: a difusao de informacao em tempo real e diretamente do evento, em todas as modalidades midiaticas (texto, som, foto e video).

Trechos abaixo:



"Working in partnership with Nokia, reporters in the field have been equipped with lightweight kit - based around a videophone - to file and publish stories without the need of any additional technical or editorial support. Reuters has been running the trial since the summer with reporters editing, producing and publishing their own multi-media stories. The trial involved journalists filing stories on topics ranging from New York Fashion Week, to the Edinburgh Film Festival and the US presidential primary campaigns.

Reuters has also developed a mobile editorial interface that links the toolkit to the in-house editorial process, allowing stories to be published almost instantly from the field. Metadata facilities in the mobile automatically combine all the information the device has about the context for the story - location, time, date. (...)"

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Microblog

Microblogs como Jaiku ou Twitter ajudam na divulgacao de informacoes sobre os incendios na California (obrigado Adelino, via lista cibercidade). Vejam trechos da materia do G1 sobre o assunto:

"Se os atentados de 11 de setembro marcaram a estréia oficial dos blogs como fontes de notícia, o mesmo acontece agora com os microblogs, que vêm ganhando força ao divulgar detalhes do incêndio que devastou mais de 166 mil hectares na Califórnia, em quatro dias. As informações são postadas tanto por jornais quanto por internautas que vivem perto das regiões atingidas.


Bombeiro tenta controlar fogo (Fogo: Reuters)

(...)Nessa onda das mensagens curtas divulgadas on-line, o jornal ?Los Angeles Times? criou uma página no Twitter com notícias sobre as queimadas. Nela, exibe frases que mantêm os leitores atualizados: ?parece Bagdá, mas não há tiros?, ?moradores usam secretária eletrônica para checar suas casas? e ?escolas de San Bernardino vão fechar nesta quarta por causa do incêndio, dizem oficiais?, são algumas das curtas notícias produzidas pelo jornal.

A empresa de comunicação KPBS News, divulgou o site de tecnologia ?Cnet?, também vem usando o Twitter na divulgação de mensagens curtas. A iniciativa também foi adotada por pessoas que moram próximas às regiões das áreas afetadas, que usam essas ferramentas de comunicação para atualizar os internautas sobre a situação no local ? a página no Twitter do empresário Nate Ritter, de San Diego, também ganhou destaque no ?Cnet?.(...)

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posted by Andre Lemos at 10:40 AM - Permalink - Postar um Comentário


wTuesday, October 23, 2007


Roupas e RFID

Loja na Alemanha utiliza etiquetas com chip RFID para propor roupas (obrigado Adriana Amaral).

O sistema identifica as compras do usuario e propoe outras baseados nos "proativos" perfis virtuais. Ao escolher uma camisa, o sistema ativa perfis que propoem, por exemplo, gravatas. Ha' inclusive um espelho virtual que "mostra" a roupa para o usuario. O que era imaginario em Minority Report torna-se realidade. Temos mostrado outros exemplos nesse Carnet.

Vejam trechos do post do blog de Roland Piquepaille da ZDNET:

"A German department store, the Galeria Kaufhof in Essen, part of the Metro retailing group, is using RFID technology in a new way. Of course, it is using the tags to track the clothing items from its suppliers up to checkout. But according to a short article in Baseline, men buying clothes in this store will get automatic suggestions. For example, when you go to a dressing room to try a suit, a ?smart mirror? will tell you what kind of shirt or tie you need to buy with it. Will this technology be deployed elsewhere? Time will tell.


You can see above the kind of ?smart mirror? you?ll find in the Galeria Kaufhof (site in German) department store in Essen, Germany. Here is a description of Galeria Kaufhof in English by its owner, the METRO Group.


And on the photo above, you can see a customer in front of clothes to choose from. The two images above come from RFID project photogallery (Credit and copyright: Kaufhof Warenhaus AG.)(...)"

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posted by Andre Lemos at 9:52 AM - Permalink - Postar um Comentário


wMonday, October 22, 2007


Arvore Wi-Fi

Um hotspot no topo de uma arvore em Cape Town (Africa do Sul). O video explica o por que. Mas, se o hotspot foi colocado na arvore para aumentar a area de acesso, por que os caras sobem na arvore? ;-))

Vejam:

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Pop Culture and OLPC

Ontem aconteceu aqui a Pop Culture Fair, evento reunindo colecionadores e aficcionados por musica, quadrinhos, t-shirts...Muitas pessoas circulando e um excelente ambiente.



E acaba de chegar nas escolas o XO, o laptop do MIT para criancas. As escolas em Toronto comecam a usar e o preco, a partir de 12 de novembro sera de CAD $188.00, ou dois por CAD $399, sendo que um ira para uma crianca de paises em desenvolvimento:

"Starting November 12, One Laptop Per Child will be offering a Give 1 Get 1 Program for a brief window of time in North America. For $399, you will be purchasing two XO laptops?one that will be sent to empower a child to learn in a developing nation, and one that will be sent to your child at home.".

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wSunday, October 21, 2007


Aqui em Edmonton circulam varios jornais gratuitos como See, 24hours, Vueweekle...Hoje peguei o Metro e folheando as paginas vi uma foto do rei Pele que me chamou a atencao...Trata-se de um ping-pong para "discutir" (!) a democracia, o "Why democracy?".


Alexander Hassenstein/Getty Images
Brazilian soccer legend Pele is regarded as one of the best players ever to grace the field.

A primeira pergunta foi: "Who would you vote for as president of the world?". A resposta:"The president of the world for who I'd vote is God, no question". Ele so nao disse qual Deus seria...o dos catolicos, dos mulsumanos, dos judeus...? A partir dai, o que se entende por "democracia" pode variar bastante.

Metro e CBC estao fazendo esse ping-pong com 10 pessoas famosas. Ja passaram pelas questoes Vivienne Westwood, Boutros Boutros-Ghali. Jesse Jackson, Margaret Atwood, Bjorn Ulvaeus, Daniel Libeskind, Ken Loach e Naomi Klein. Mais informacoes podem ser encontradas aqui.

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Metalocative

Para mais sobre midias locativas, vejam o site de Ludmil Trenkov, Metalocative:

"Metalocative was created and is maintained by Ludmil Trenkov. Inspired by his thesis research, the site aims to showcase and catalog existing tools, systems, technologies, social practices, discoveries and ideas in the area of locative media and its myriad permutations. The realities of this field of study, its practice and economies tend to segregate art from commerce, due to the pressures of utility and critique dictating divergent outcomes. Nevertheless, upon close observation and analysis those seemingly variant paths have enumerable overlapping points: While many technologies offer solutions and efficiencies, concurrently they are being repurposed for insightful cultural statements as well as promotion of new social practices. The site offers a prime example; a Google map could show the way through a city or anchor a psychogeographic experience of the same space. See more about Ludmil at: www.ludmil.com. For ideas, questions, criticisms, opinions or more contact ludmil (at) metalocative (dot) com."

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wSaturday, October 20, 2007


Agora paro os posts para flanar por Old Strathcona, talvez o lugar mais interessante de Edmonton. Vou pela primeira vez andar por la', aproveitando a temperatura ainda amena (minima 3, maxima 9, hoje).



Estou ainda sem maquina fotografica e blogando de um computador emprestado (por isso nada de acentos - o meu resolver morrer quando chegou aqui...bom motivo para comprar um novo!). Mas aos poucos as coisas vao se normalizando.

Assim que puder coloco fotos e minhas impressoes no " ciberflanerie" (ja coloquei uma primeira...veja abaixo a esquerda nesse Carnet), ou direto aqui.

Do meu horoscopo ontem no free "VueWeekly": "the most interesting pleasures you can generate in the next few weeks will come from leaving your comfort zone".

I hope so!

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Blog Contemporary Arts propoe links interessantes sobre o uso das tecnologias moveis digitais, alguns ja bastante conhecidos, mas fica a referencia:

"Here are some contextual and historical sites to visit. Never heard of an ARG or a Derive? Check those wiki-links out. Now you know what an ARG is, but can't really figure out what it would be like to play one? Look at the Cruel 2 be Kind video. And, please, take some time with Blast Theory and Christian Nold.

Alternate Reality Games (ARG)
Alternate Reality Game - Wikipedia - look at the definition, similarities and differences to other forms of entertainment, and basic design principles

Games:
B.U.G. - Big Urban Game - this is an example of how a city used the concept of an ARG to develop some urban planning strategies
Cruel 2 be kind video - This video sums up the spirit of this game pretty well. No use of locative media, but its purpose/meaning is relevant in terms of thinking about walking, games and participants' experiences of place. Designed by amazing thinker Jane McGonigal.

Walking:
Songlines - Walking as a way of telling history or relating to your culture isn't such a "modern" idea, but perhaps a colonialized one.
Derive - Wikipedia - a philosophy on walking designed by Guy Debord, related to Situationists ideas about people's relationships with the city
Manifesto for a New Walking Culture - browse it. Lots of pretty pictures and short quotes here. I recommend: 5 of Hearts, A of Spades, 3 of Hearts, 6 of Clubs
Richard Long - Sculptures - One of the first artistic walkers I learned about.
Lone Twin Interview - Just check out the little blurb under "Lone Twin, impractically optimistic". These guys walk telephone poles in straight lines through cities.

Examples of Artists using Locative media (such as cell phones with GPS, or specially created hand held devices with GPS) in performances:

Blast Theory
http://www.blasttheory.co.uk/ -
Home page for Blast Theory, a collaborative group of artists working with locative media. I really like "Can You See Me Now" and "Uncle Roy All Around You".
Day of the Figurines - look at the home page for this game to see the basic summary of this game. Uses cell phones which are mobile media, but does not rely on geo-location.
The Presence Project: Gabriella Giannachi - a participant's reflections on participating in this game, along with a phone photo of where she is each time the game contacts her. Dates of note (for browsing): 28/9/2006, 9/10/2006, 18/10/2006 or 20/10/2006

Other Locative Media Artists
Biomapping - Christian Nold recently had a show at Southern Exposure in SF, as well as in other cities across the globe. An interesting way to link participants' experience of place, the practice of walking, mapping, and the use of locative media.
Locative Media in the Wild - A group of students' explorations using GPS software"

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Projeto Urban Informatics, da University of Oxford, sobre Locative Media:



"Urban Informatics: The Internet, locative media and mobile technology for urbanites by Marcus Foth - Cities are exciting. Cities are buzzing. They are alive with movement. A rapid flow of exchange is facilitated by a meshwork of infrastructure connections: road systems, building complexes, information and communication technology and people networks. In this environment, the Internet has advanced to become the prime communication medium that connects many threads across the fabric of urban life.

The increasing ubiquity of Internet services and applications has led many scholars to question the dichotomy between cyberspace and real space. New media and information and communication technology afford an increasingly seamless transition between mediated and unmediated forms of interaction. Driven by curiosity, initiative and interdisciplinary exchange, ?urban informatics? is an emerging cluster of people interested in research and development at the intersection of people, place and technology with a focus on cities, locative media and mobile technology."

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Buscando responder a perguntas : "How does the technological "interface" influence our relationship to physical space, history, and narrative? What is the relationship between the "topography" of writing and the topography of physical space? What about the "maps" of history? Do interactive technologies allow us to engage with history and narrative in different ways?", a instalacao "Interfacing Affect: The Hollins Community Project (Jen Boyle, Hollins U)" busca experimentar a relacao das novas midias com a producao de historias e narrativas ligada a afetos.



"The project combines writing/narrative; locative technology; and the physical spaces surrounding the trails at the margins of campus. The trail is a remaining trace of two sides of Hollins institutional identity: creative, progressive women?s liberal arts institution with a strong community ethos, and the first chartered women?s college in southwestern Virginia possessing both prebellum and antebellum histories. The trail itself is a fascinating confluence of the real and the virtual. Along the trail one finds discarded cookware and turn-of ?the-century glassware; old small foundations for dwellings; and the ruins of wood sculptures from the contemporary era."

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Locative Media

Mais definicoes e links para ajudar a entender as midias locativas. O post e' do blog intercative media and other stories:

Trechos:

" Locative media' denotes in artistic and cultural practice that which has become a nominator for site-specific, context-aware, and often participatory platforms exploring the possibilities of pervasive and ubiquitous computing technologies. Context is crucial in that locative media pertains to the point of spatio-temporal 'capture', 'dissemination', or some point in between [1]. Locative media, as a hybrid and still emerging media culture and research field, includes a rich spectrum of activities: collaborative mapping, open technology experimentation, tactical/surveillance critique, urban gameplay and subjective storytelling.

A good resource: http://del.icio.us/alcetkovic/locative-media
Good research paper on locative media: http://www.spatialturn.de/Abstracts/Bastajian_Strauven.pdf

What locative media can do: Considering geographical space to be a canvas that allows
the inscription of personal narratives, desires, and memories, offers a powerful instrument for communities to (co-)author their environment and to collectively organize and share such subjective experiences.

The term "locative media"1 refers to every information about the physical location as well as other contextual cues. The most commonly used context of mobile systems is the location of the user since it is easy to determine and it could be meaningful to use it in order to adapt the behavior of a mobile application. Academics (Schmidt
et al., 1998) proposes a wider definition of location awareness. They structure the concept of context by defining a hierarchically organized model in which they distinguish two categories according to the level of abstraction : physical environment and human factors. At the lowest level, the physical environment refers to all the physical variables like location (absolute or relative) as well as conditions (e.g. light, temperature) or infrastructure (surrounding resources for
communication, computation, task performance). At the higher level, human factor related context is structured into : information about the user (emotional state, knowledge of habits, ...), the user?s social environment (co-location of others, social interaction, group dynamics,...) and the user?s tasks (spontaneous activity, engaged tasks, general goals, ...). In this paper, we will refer to the lowest level
of this model (the physical environment) by the concept of location awareness.(...)".

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wFriday, October 19, 2007


Meu colega Alex Primo, da UFRGS faz um mapa mental das relacoes sociais:



"Nesta segunda, participei do ciclo de debates 'Além das Redes de Colaboração', promovido pela Associação Software Livre e pela Casa de Cinema de Porto Alegre, com apoio do Ministério da Cultura. Durante minha palestra no painel 'Politizando as Tecnologias: como as redes reconfiguram a sociedade, a educação e a cultura?' apresentei um mapa mental em que faço um paralelo entre diferentes categorias de práticas sociais (conhecimento, autoria, educação, etc.), a partir da tipologia de 3 fases do desenvolvimento tecnológico, propostas por André Lemos (2002)."

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wThursday, October 18, 2007


EDMONTON

Ha' dois dias no Canada' para o pos-doutoramento e praticamente tudo foi resolvido com uma eficiencia inacreditavel: conta em banco, seguro saude, office na Universidade, chaves, ID cards, apartamento, internet (25MB), telefone, luz...tudo. Obviamente nada disso seria possivel sem a ajuda e a disponibilidade absoluta de meu colega e amigo, professor Rob Shields (thanks Rob for all!) e do pessoal do departamento de sociologia que me recebeu muito amigavel e prestativamente.

A cidade, Edmonton, e' uma cidade plana, nas "praries", com belas regioes por perto (vejam meu ultimo post), onde os carros dominam a paisagem...Ruas e casas com calcadas quase desertas preenchidas por carros e onibus...Hoje andei por varias ruas e cruzei poucas pessoas no meu caminho...O centro da cidade tem mais movimento e a Universidade de Alberta tem uma excelente estrutura, organizacao e e' pulsante. Bom, essa e' a minha impressao com dois dias na cidade. O frio ainda nao chegou e os dias estao belissimos, um azul perola em 12 graus e sol...Vou atualizando sobre a cidade, o Canada' e a minha pesquisa, como prometido.

CIBERCULTURA

Para recomecar no que interessa nesse Carnet, chamo a atencao para o evento Cibercultura, parceria do Ciberpesquisa/PPGCCC-FAcom-UFBA e do ICBA, no ICBA, Salvador, no dia 24 de outubro as 19 com entrada gratuita. O debate contara' com os professores Wilson Gomes, da Facom, Ufba, Gustavo Gindre, do CGI, Otfried Jarren, da Suica e ser'a media pelo professor Pinho da ADM/UFBa. O tema e' internet e democracia. Participem! Como sempre, o evento sera' transmitido pela internet pelo CPD da UFBA. Vejam o site para mais informacoes. Agendem-se

" CIBERCULTURA V - INTERNET E DEMOCRACIA
A Política no Século XXI - Parte Final do Ciclo!

O objetivo desse debate é colaborar para o pensamento sobre a política no século XXI. Com a cibercultura, surgem temas como governo eletrônico, cibercidadania, ciberdemocracia, voto online, assim como movimentos políticos e micro-políticos em blogs, wikis e dispositivos móveis. A dimensão política da sociedade contemporânea está cada vez mais imbricada em mecanismos de informação abertos e descentralizados, à necessidade de prestação de contas e de oferecimento de serviços em rede pelos governos, na bisca pela liberdade de expressão e de deliberação. O desafio dessa mesa é pensar as diversas dimensões da política e das redes telemáticas na cultura contemporânea.

LOCATIVE MEDIA - MAPAS

Ferramentas de mapeamento estao no cerne das discussoes sobre locative media. Fizemos varias discussoes sobre essa tematica em posts recentes. O Newmediafix apresenta a ferramenta "Hindsight" que permite realizar mapeamentos no tempo. Vejam a descricao:



" The two main parameters of locative media are location sensitivity, mostly expressed as longitude and latitude, and time. Locative Media has been developed following the theoretical model of maps. Since their inception, maps have been used to reveal special relationships and realities, and by their mostly static nature, they represent a particular slice of time. With the introduction of web-based mapping new opportunities have arisen, such as revealing spatial data through time. This is a novel direction in locative media ? time-based mapping.

Hindsight by Trulia is one of the most poignant examples of time based mapping of information. It allows exploration of historic data in more than half a dozen cities and communities within the United States. The map shows the spatial distribution of real estate related data distributed over time and territories. The experience is both entertaining and informative.

Hindsight is a mapping tool designed to compliment Trulia, a popular real estate listing site, created by Stamen Design. The basic schema includes a map-based context, where one is offered to select among various cities and communities within the continental United States. When selected the map zooms in and an animation of the localized data activates the map in a form of expanding and contracting colored dots. The animation could be stopped and advanced on a year-by-year basis. The central navigation, incorporates color and scale visual clues corresponding to the overlaid data. By sliding laterally one can evoke the overlay for a specific year. Additional tools include the customary map zooming feature and a map brightness controller, which could affect both the aesthetic and utilitarian functions of the overall viewing experience. The site was prominently showcased during the 2007 Where 2.0 Conference in San Jose, CA.(...)

LOCATIVE MEDIA - GAMES

Livro, "Space Time Play ? Computer Games, Architecture and Urbanism: The Next Level", explora a relacao entre locative media e games, mostrando como os games interagem com o espaco urbano. Essa parece ser uma volta aos games pre-eletronica onde o jogo estava sempre ligado a uma pratica do espaco. Com os jogos pervasivos, os asfaltic games ou os wireless street games, essa relacao volta forte com a potencia da localizacao, do mapeamento e das formas de anexar informacao inteligente a locais e objetos por tag eletronicas. O livro que sera lancado em novembro nos EUA pretende abordar esse assunto. Vejam trechos da resenha (no link pdf da introducao e sumario):

"Available to the US in November 2007 from Birkhäuser and edited by Friedrich von Borries, Steffen P. Walz, Matthias Böttger, Space Time Play ? Computer Games, Architecture and Urbansim: The Next Level offers readers 62 concise essays and interviews interspersed between 64 game, film and science-fiction book reviews, and 48 game research projects, all brilliantly organized into 5 ascending levels, sequenced into topics that build upon the theory of the editors, that video gaming has come of age as one of society?s most crucial and influential cultural artifacts. Richly illustrated and well populated with important and influential theorists, designers and academics, Space Time Play multi-tasks as a scholarly tome, coffee table guide to gaming, and manual of pop culture memes driven by gaming industry.



(...)Levels 1 and 2 situate the history of computer games as interactive play spaces and connect these basic ideas to the framework of the Ludic Metropolis, or City of Play. (...). In Level 3, Ubitquitous Games: Enchanting Places, Buildings, Cities and Landscapes, the Ludic City is crafted as an actual real-life play space, broken out of the computer console, but no doubt influenced by its tendencies, parameters and tools. (...). In Level 4, Serious Fun: Utilizing Game Elements for Architectural Design and Urban Planning, the Ludic City is envisioned as a proving ground and design tool. (...) In the final chapter, Level 5, Faites Vos Jeux: Games Between Utopia and Dystopia, the editors collect examples of how games and war play an uneasy partnership on the battlefield for hearts and minds across societies, present and future-minded."

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wSunday, October 14, 2007


Edmonton, Pós-Doc

Estou viajando amanhã, dia 15, depois de uma demora incrível na liberação dos vistos, para o Canadá, mais precisamente para a cidade de Edmonton, capital do estado de Alberta, para um pos-doc/professor visitante pelo período de um ano (volto em setembro de 2008) no Departamento de Sociologia da Faculdade de Arte da Universidade de Alberta, com apoio da UFBa e do CNPq.



Vou trabalhar diretamente com o professor Rob Shields (com quem tenho um longo intercâmbio acadêmico desde 1995 - quando escrevi um capítulo para o seu "Cultures of Internet"(Routledge)- , até recentemente quando Rob passou 7 meses como professor visitante em Salvador no Grupo de Pesquisa em Cibercidade, GPC), e com os pesquisadores do Space and Culture, onde pretendo dar continuidade às pesquisas sobre as novas tecnologias de comunicação, cibercultura, mídias locativas, territórios informacionais, mobilidade e espaço urbano. Vou escrever, ler, dar aulas e participar das atividades do Space and Culture, além de ir a congressos na área pelo Canada e EUA.



Há alguns meses venho buscando informações sobre a cidade e me preparando para a mudança e, principalmente, para o frio extremo do inverno (algo em tornos dos -20C graus em média)...sei o que é o frio da Europa, da França, mas isso é um pouco "além da imaginação".



A internet ajuda muito nesse processo, não só para antecipar coisas, como para manter o contato com o Brasil. Quando fui para a Paris em 1991 fazer meu doutoramento, não havia internet e as noticias do Brasil eram raras e só me chegavam por correio ou telefone (ou as pouquíssimas notícias na mídia - praticamente não existimos para o mundo). Agora, com a rede, já até aluguei um apartamento pela craiglist e tenho encontrado ótimas dicas nos blogs e sites. De fato, as informações mais específicas e interessantes encontrei mesmo nos blogs, como o brasileiro Tapioca Congelada , onde descobri, além de outras coisas, que há uma Associação Comunitária Brasileira de Alberta . Ambos os sites têm várias informações úteis, com dicas preciosas.

Há também os sites oficiais e outros blogs muito bons como o Edmonton Blog, o Edmonton Real Estate Blog e o portal City of Edmonton, entre outros.



Sei agora que foi nesta região que os filmes Brokeback Mountain (2005) e Legends of the Fall (1994) foram filmados, que há bons festivais de blues e jazz, interessantes museus, bons restaurantes e cafés na Whyte Avenue, um bairro aintigo e agitado, o Old Strathcona, bom transporte público, mas que, infelizmente, é bom ter um carro. Para quem quiser achar mais atrações da cidades, vejam o site sobre atividades e atração de Edmonton aqui.

Já localizei algumas redes wi-fi (mais de 60 hotspots). Embora a cidade não tenha planos imediatos para se tornar uma cidade sem fio, há algumas iniciativas. A mais importante é a da Universidade que quer colocar todo o campus com rede Wi-Fi até 2008. Para mais infos vejam a matéria do Edmonton Journal. Estou mapeando os projetos em andamento, as discussões, pricipalmente nos da Edmonton's Next Generation (esse grupo tenta desenvolver redes Wi-Fi e pensar o futuro da cidade) e no seu blog, o "Wi-Fi Edmonton" (a última atualização é de maio de 2007!!!), e localizando os hotspots. Quem sabe não faço um projeto "Wi-Fi Edmonton", como o nosso "Wi-Fi Salvador"?

Espero também ter a oportunidade de visitar o Banff Centre, um dos mais importantes em arte e tecnologia do Canadá, em Banff, muito próximo de Edmonton. Lá é possível ver exposições, acompanhar congressos e seminários, participar dos festivais. Ficarei conectado ao Banff New Media. Banff fica em um magnífica região de montanhas.



Sei que para ter uma conexão de 25MB/s (sim, 25MB!!!!) mais a TV a cabo em casa devo pagar algo em torno de CAD$100 (menos do que pago aqui para 600kb/s mais a Sky), e que a região foi, há muito tempo atrás, um parque de dinossáuros. Edmonton tem um dos maiores complexos de compras e de lazer do mundo, o West Edmonton Mall, com zonas wi-fi por todo o gigantesco empreendimento. Vejam a descrição:

"...the übermall covers the equivalent of 48 city blocks and is billed as "the greatest indoor show on earth." Each year, 22 million visitors flock to the entertainment mecca's three hotels, eight amusement parks, 21 theaters, 110 restaurants and 800 shops. Boredom is definitely not an option. Fantasyland Hotel guests can choose from Roman, Polynesian and other themed rooms, and World Waterpark thrill seekers can scream down miles of slides that stretch like licorice in a candy factory. On Bourbon Street, it's Mardi Gras every day. Despite such amenities, managers hankered to develop an unused bit of real estate: thousands of cubic feet of empty airspace. In 2002, they launched a plan to build a wireless network that could be accessed anywhere in the mall."


No excelente blog MasterMag, de um nativo que voltou para a cidade em 1998, podemos ter uma idéia mais precisa da cidade. Vejam:

* Edmonton is the sixth largest metropolitan region in Canada according to the 2006 Census, with a population of 1,034,945. (Source)
* It is also the northernmost North American city with a metropolitan population over 1 million. (Source)
* The population density of the Edmonton region is just 109.9 persions per square km. This is half the population density of the Calgary region, 1/7 of the Vancouver region, 1/8th of the Montreal region, 1/2 the Ottawa region, and 1/8th of the Toronto region. (Source)



* Edmonton is home to West Edmonton Mall, North America's largest shopping mall, and the third largest in the world.
* WEM also holds the world record for the largest car park.
* Edmonton receives 2,289 hours of sunlight each year, making it one of Canada's sunniest cities.
* There are more than 60,000 full time post-secondary students studying at schools in the Edmonton area.
* A very impressive 66,000 new jobs are projected to be created in the Edmonton region between 2006 and 2010.
* Edmonton did not make the 2006 list of most expensive cities in which to live (the list contained 150 cities). Calgary, Vancouver, Toronto, Ottawa, and Montreal all made the list.
* Edmonton was named the Cultural Capital of Canada for the year 2007.
* The annual Fringe festival is the largest alternative theatre event in North America.



* Edmonton's 60,000-plus elm trees make up the largest concentration of disease-free elm trees in the world.
* Alberta is North America's only rat free area (not including the territories).
* Edmonton has 225 kilometers of designated bikeways, and 41 off-leash parks to walk with your dog.
* The River Valley park system is the longest urban park in North America, 21.7 times larger than New York's Central Park.
* Edmonton is home to five professional sports franchises, including the very successful Edmonton Oilers and Edmonton Eskimos.
* Air quality in Edmonton is rated as good (the best level) at least 90% of the time for any given year.
* Edmonton leads the nation in effective waste management. For example, the city's curbside recycling program has reduced by 60% the waste sent to landfills.
* Edmonton is down right beautiful at times, as you can see in the thousands and thousands of photos available at Flickr.

A partir dos próximos dias estarei postando diretamente de Edmonton, dando notícias, falando da minha impressão da cidade e mostrando o andamento da minha pesquisa.

Stay Tuned!

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wSaturday, October 13, 2007


Location is Relative

Lançado o "call for participation" para o Where 2.0 Conference 2008, cujo tema será "Location is Relative". O evento será em Burlingame, Califórnia, de 12 a 14 de maio. No cardápio questões interessantes sobre mapeamentos, localizações, geotags, games...Vejam abaixo em detalhes:



"Local Search and Advertising: Mappam and Lat49 are competing with Google to be the ad platform of choice for the over 100,000 mash-ups out there. Are companies ready to advertise on maps? Will consumers notice? Is this the business model that will support the huge cost of data acquisition?

Mobile: The carriers are finally allowing new business models that support location-based services. Will this lead to more mobile ads? What are the privacy and social implications? What are you doing with it? What should be done?

GeoIndex: There is geographic information scattered across the Web and has been since its inception. However, now parts of it are being collected together into a geoindex which can be searched via geographic terms. This is opening up a new groundswell in content, which currently is only being used to supplement the yellow pages and to make mash-ups. What else should this content be used for?

Permissions: Your location used to be private. Now it can be acquired via a subpoena. This same technology can also be used for social purposes. Who has the ability to know where you are? What services do you trust to meter this information? What dream service would get you to reveal your location 24/7?

GeoTagged Life: It is now possible to geotag your life. This opens up new area of applications, but how many are just making sure your cat photos are properly located versus changing the way you live and share?

DIY Data Platforms: It has always been possible to capture geographic data on your own, but without the ability to combine it with others' it was a novelty. There are now community-built platforms for aggregating this data together. Open Aerial Map takes imagery generated from hobbyists and aggregates it together; Open Street Map has been doing this with GPS traces for a while. Can a smaller company like Everyscape build a business on its users' work?

Crowd Sourced Data: Tele Atlas and NAVTEQ map the streets in vans equipped with LIDAR, multi-angle, high-resolution cameras, and massive hard drives for storing the data. However, Tomtom GPS owners are going to start contributing to Tele Atlas' data, potentially making it the most complete and accurate on the market. Nokia handset owners will be updating NAVTEQ's data in the coming years. Google is sending out GPSs to people in India to generate maps. It's still undetermined how and if this data will be used. Help us explore this area closely.

Realtime Data: Realtime data is coming to the Web and to mapping applications via an expanding network of sensors and cameras. We're used to having traffic on our maps?what else will we want and have?

Open Source GeoStack: FOSS4G continues to grow and show the latest in the ever-expanding open source geostack. One excellent addition is a focus on geo-specific web application frameworks. What part of the geostack are you building on your own or getting from Google Code?

Disaster Relief/Environment/NGOs: The new web platforms that many use for finding a restaurant are also used for political purposes. Mapping the locations of prisons, dictator?s excesses, and genocide massacres have put pressures on the offending governments. Accurate maps have also saved lives. How are you changing the world for the better with a geo-application?

Sensorweb: Cheap sensors have become ubiquitous and increasingly web-based. Right now they are being used to track traffic, give out speeding tickets, detect the weather, and turn on the music in our homes. Where else are they going and how will they affect our lives?

Geotargeting: Accurately knowing where your users are is important, as is knowing what locations they care about. How do you do this? IP? Wifi? Search terms? GPS? AGPS? What are the limitations and how are you getting around them?

Space: Space has come to the private sector. Microsoft and Google have both produced products that let us look at the stars. Are these just educational tools/publicity gambits or is this a new business venture that they are both exploring? What else is being done in this area?

Virtual Worlds: Virtual worlds have become simulation playgrounds. Where are they going? Will Google Earth expand beyond their new flight simulator to go after Second Life? Will Metaplace become a platform for geodata?

Games: With the knowledge of location and realtime data comes games. This trend has been emerging for a while, but hasn't taken off. Perhaps with the release of the PSP GPS and location on the handset it will. But where exactly will it go?"


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Check In Celular

Check in pelo celular tera padrão mundial. Passageiro realiza o procedimento e recebe um SMS com um código de barra que será o seu "boarding pass" (cartão de embarque). Vejam matéria completa : Cellphone check-ins get a global standard with bar codes - International Herald Tribune:



"PARIS: The trade association representing international airlines announced a global standard Thursday that could speed the adoption of cellphone check-in services using bar codes, and eliminate paper tickets. Airlines have been slow to adopt a system based on mobile technology because of competing regional formats. The formats permit a passenger to register a phone during booking to receive a text message containing a bar code that becomes a boarding pass. The bar code can then be read directly from the phone's screen. The International Air Transport Association standard will enable new scanning equipment to read several regional code formats, including Aztec and Datamatrix, which are available now in Europe and North America, and QR in Japan."


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Corpo Amplificado


Stelarc dévoile sa troisième oreille au public intrigué (© Stéphane Harter/ Agence VU))

No Ecran uma entrevista com o artista australianao Stelarc que implantou uma olrelha no atebraço e um microfone com bluthooth na orelha (a de verdade) e assim, pessoas podem se conectar e sua orelha e ouvir o que o artista ouve. Vejam e entrevista: "Le corps amplifié de Stelarc":

Trechos:

"Stelarc remonte la manche et dévoile au public médusé sa troisième oreille affleurant bizarrement sur son avant-bras gauche. 'Je voulais d'abord me la greffer sur la joue mais l'endroit n'était pas très propice d'après les médecins', dit-il avec son rire chevrotant très contagieux. L'oreille implantée dans son bras est une structure poreuse qui permet aux cellules de la peau de pousser à l'intérieur, l'oreille finissant ainsi par faire biologiquement partie de son bras. Lors de l'intervention chirurgicale, il a également implanté un micro dans l'oreille, connecté par blue tooth. 'Ainsi, on aurait pu se connecter à distance à mon oreille via internet et écouter ce que mon oreille entend', explique l'artiste." (...)


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Paris e GB aumentam a eficácia da vigilância por CCTV, embora estudos mosntrem que o uso dessas câmeras é ineficaz no combate a criminalidade.

Sobre Paris, vejam a matéria France to strengthen video surveillance system.



"France will triple its number of video surveillance cameras by 2009 as part of the fight against terrorism and street crime, Interior Minister Michele Alliot-Marie said on Friday. Alliot-Marie told Le Monde newspaper video surveillance was relatively undeveloped in France. 'The latest attacks in London were prevented thanks to their video surveillance system, (which is) 10 times more developed than ours,' she told Le Monde. An official report put the number of authorized cameras in France at about 340,000, Le Monde said."

Sobre a GB vejam a matéria do The Guardian sobre reconhecimento facial em CCTV, Surveillance system tracks faces on CCTV.


CCTV: current systems are largely ineffective. Photograph: Akira Suemori/AP

"British researchers say they have developed a new technology that will allow police to track suspicious individuals over CCTV more efficiently. The system, which uses computer software to monitor and break down live television images, is able to track a moving face through a crowd. Engineers at British defence company BAE Systems, which is working on the technology, claim it is even able to automatically follow a target even if they change their appearance by changing their clothes or hiding beneath a hat. 'Today the effectiveness of CCTV surveillance relies on a small, highly-trained team to identify and track suspicious individuals,' said Andrew Cooke, project manager at BAE Systems.'Automating elements of the system - and employing techniques to prevent suspects from throwing a team off their scent - enables a single operative to track multiple targets with as much, or even greater, precision than before.'


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China RFID

A China tme hoje o maior mercado mundial de RFID. Para quê? Para monitorar os cidadãos...Vejam post do Bruce Sterling, "Arphid Watch: If You Love China, You'll Love RFID on Beyond the Beyond".

"'China now has the largest RFID market, as measured in terms of aggregate value. This according to research firm IDTechEx of Cambridge, UK, which has just released a new report entitled RFID in China 2007 - 2017. Following are additional findings from the research: IDTechEx pegs the Chinese RFID market's value at US$1.9 billion. This figure represents the majority of the estimated $2.7 billion spent in the East Asia region, and 38 percent of the $4.96 billion global market.

China's market dominance is due to the 'peaking' of orders for the nation's contactless identification cards. China has allocated a whopping $6 billion to the national ID card project, $1.65 billion of which will be spent this year on 300 million cards and the necessary infrastructure, according to IDTechEx.

(((Yeah, they're the world's biggest arphid market, and their biggest application? Tracking citizens.)))"(...)


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Hong Kong wi-Fi

Honh Kong é lider mundial em oferta de serviços públicos de oferecimento de redes Wi-Fo. Vejam matéria HK's public Wi-Fi spots exceed 5,000

"Hong Kong has installed more than 5,000 Wi-Fi hotspots at around 3,000 locations in the territory, according to the latest statistics published Friday by the Office of the Telecommunications Authority (OFTA) of Hong Kong. The number made Hong Kong a world leader in the provision of public Wi-Fi service, said a spokesman for the OFTA. Unlike other cities, where public Wi-Fi service involves either public funding or co-ordination by governments, Hong Kong's service is entirely funded by the commercial sector."

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wFriday, October 12, 2007


Mapeando Idéias

Mapa mental proposto por Kai Pata (pesquisadora da Estônia), do blog "Taming the Spaces", sobre espaços híbridos, mídias locativas e realidade aumentada. Trata-se de um interessante esquema visual que pode nos ajudar a pensar, os processos e as relações entre as tecnologias móveis digitais, o espaço e o lugar: mapeamentos, geotaggings, virtual... Vejam o post Mapping Hybrid Ecology ideas




"(...)Several community-activities with new technologies can be built upon the relationships between real spaces/objects, people and meanings:
Space with dynamically embedded meanings (eg. spoken narratives, movement) entails action potentials. The embodiment of these action potentials is a process of coupling affordances evoked by internal imagination and goals in one hand, and the perceived and culturally predefined external affordances from the environment, on the other hand. As a result, this space becomes into a place for new interpretors and starts triggering activities. Activities in places are mediated by cognitive tools (eg. language) or physical tools (eg. body movement).

Space geotagged with meanings as media artifacts (eg. textual narratives or images), which were embedded by ICT tools (mobiles, computers, pdas) or manually (etc. graffit, signs) entails action potentials. This space becomes into an augmented place for real and virtual activities (eg. blogging geotagged itinerary). These activities may be simulatneously mediated by cognitive tools (eg. language) or body (eg. movement) and ICT tools (mobiles, computers, pdas) with interfaces (?) (eg. social software like Flickr, Youtube etc.).

Activities in augmented reality are hybrid - interfaces may theatrialize certain action potentials between real and virtual sides of the realm, intentionally activated internal action potentials may be embedded through virtual interfaces to the spaces toolisizing them.

The thoughts, what might be interesting to study, are still to be elaborated. But i believe in to the interplay between three groups: actors, activity patterns and meanings in augmented places, thus, determining interesting ecosystems.


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Nietzsche e Jornalismo Cidadão

Interessante, embora sem muito desenvolvimento, o post do Masters of Media, Mobile phone makes the sovereign man? Analyzing citizen journalism with Nietzsche in mind. O texto busca compreender, a partir de Nietzsche, o "citizen journalism". Interessante é a citação onde Nietzsche fala dos jornalistas, mas que poderia ser generalizada para a bloguosfera. Viver no limite do presente, tentando postar tudo que aparece "agora", sem muita ou nenhuma reflexão, essa me parece ser a grande armadilha dos blogs e do jornalismo cidadão. Vários blogs so são copy and past de noticias de outras fontes (gatewatching?) sem nada adicionar. Devemos tentar, a todo instante, parar para pensar, adicionar conteúdo ao que postamos e não apenas virar vítima do presente e do "último sucesso da última semana". Como em toda inclusão, é preciso se auto-excluir para melhor pensar e compreender a cibercultura. Parar, dar um tempo, desconectar é fundamental para exercer, justamente, a potência da conexão.

"Nietzsche's criticism of the mass culture emerged along with the rise of popular literature, journalism, and the modern press. With the explosive rise of weblogs, mobile devices, and online video, traditional journalism has been contested and challenged by a new model of journalism called citizen journalism. With Nietzsche's critique of mass society in mind, can we actually consider citizen journalism as the upsurge of strong individuals whose works transcend their present condition and liberate them from authority, custom morality, or even religion? (...) According to Nietzsche, journalistic culture as part of the mass culture would gradually substitute true culture:

The journalist, the master of the moment, is a slave to the present, the ways of thinking and fashion. He writes about artists and thinkers and slowly takes their place, destroying their work. But, while the journalist lives off the moment, thanks to the genius of other men, the great works of artists emanate the desire to survive and surpass time though the power of their creations. (Nietzsche 1870-1873)"

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Blackberry Gangs.

Gangues usam a segurança e a criptografia dos Blackberry para cometer crimes e dificultar o trabalho de vigilância da polícia em Vancouver, Canadá. Vejam trechos abaixo da matéria BlackBerry is criminals' gadget of choice, do Vancouver Sun:

"'The BlackBerry [server] was created with corporate data security in mind,' states the RCMP report, obtained by The Vancouver Sun through the Access to Information Act. 'Until recently, this system was only affordable by companies such as Telus, CIBC, and the like; they are now more affordable and it is easy for individuals to set up a network.' Imrie confirmed when police get a warrant for a criminal's BlackBerry messages it can be difficult to intercept them. 'The use of BlackBerrys may allow them to circumvent lawful access ... [with] the encryption involved in the transmission,' said Imrie. Even when police confiscate a criminal's actual BlackBerry, he said, cracking its password to view the messages stored on it can be a challenge. BlackBerrys are most popular among a gang's highest-ranking members, said Imrie."(...)

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MetaPaisagem

Discutíamos em outro post a questão da paisagem e das novas tecnologias de informação em relação com o espaço urbano. A Fundação Pilar e Joan Miro apresenta a exposição Metapaisajes até janeiro de 2008 com os artistas Mauro Ceolin, Adam Chapman, Joan Fontcuberta, Thorsten Knaub, Scott Snibbe e Carlo Zanni, com curadoria de Pau Waelder. Vejam a apresentação e como a questão da paisagem e da paisagem urbana aparecem. O link vem do Rhizome.



"The landscape is not just the natural environment or its representation. It is in itself a cultural construct, subject to the codes and beliefs of those who have configured it, be it physically (determining its shape by the arrangement of gardens, plantations, roads, bridges and constructions) or as an image (choosing the point of view and the elements that will be included). The representation of landscape, in painting, photography or other media, is thus not just the plain reproduction of the environment. It becomes a selected vision, a whole Weltanschauung summarized in one image.(...)

Today, globalization offers us a repeated landscape all over the world: the horizon of a vast city or a never ending freeway flanked by signs displaying always the same advertisements. Landscape thus acquires a new signification. The so-called 'urban landscape' finds its own sense and form; the natural landscape turns into either a fiction or a denunciation; the virtual landscape, finally, appears in the screen of the computer to offer us a new space at which we will stare. (...)

metalandscapes proposes a revision of the concept of landscape from the perspective of digital art. Digital art incorporates the codes and themes of our contemporary society, which is dominated by technological processes and scientific research, and thus can bring a suggestive approach to the model of world view that is the representation of landscape. (...)"



Sobre mídias locativas, vejam por exemplo o trabalho de Thorsten Knaub, com uma série de obras utilizando um GPS, o GPS Diary, GPS Erasure, GPS Miró:

"During 2003 Thorsten Knaub carried out an artistic project that consisted of recording his movements by means of a GPS device. This device allowed the system to continually record his position on a graph, so that his movements were represented by a line. A walk around his neighbourhood became a fragile line outlining the layout of the streets. (...)"

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Onibus Wi-Fi

Onibus Wi-Fi em Madri. Vejam matéria do elmundo.es:



"La Red llega a la carretera, pero tiene un precio. La compañía Alsa ha anunciado que proporcionará conexión gratis en sus autobuses, pero sólo en los de la 'clase Supra', es decir, aquellos cuyos billetes son más caros. (...)Este servicio es fruto de un acuerdo con la operadora Vodafone, que porporciona la conexión en ruta. Para ello, los nuevos autobuses disponen de un router con tecnología HSDPA, capaz de dar servicio a un máximo de 3,6 Mbps. (...) Estas líneas se corresponden con los siguientes recorridos: León-Madrid, Palencia-Madrid, Asturias-Hendaya, Asturias-Zaragoza, Asturias-Madrid, Galicia-Madrid, Benidorm-Madrid y Cartagena-Madrid.(...)

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Blogs em Cuba

Blogueiros de Cuba começam a furar a censura e falar mais sobre a situação da Ilha. Cuba tem a menor taxa de penetração da internet da América Latina, internet cara e dificuldade de acesso. Vejam para detalhes a matéria Bloggers begin to tell the realities of life in Communist Cuba.



HAVANA: When Yoani Sánchez, 32, wants to update her blog about daily life in Cuba, she dresses like a tourist and strides confidently into a Havana hotel, greeting the staff in German.

That is because Cubans like Sánchez are not authorized to use hotel Internet connections, which are reserved for foreigners. In a recent "Generación Y" posting at www.desdecuba.com/generaciony/, Sánchez wrote about the abundance of police patrolling the streets of Havana, checking documents and searching bags for black-market merchandise.

She and a handful of other independent bloggers are opening up a crack in the government's tight control over media and information to give the rest of the world a glimpse of life in the one-party, Communist state.

"We are taking advantage of an unregulated area. They can't control cyberspace out there," she said.

But the bloggers face many difficulties. Once inside the hotel, Sánchez has to write fast. Not because she fears getting caught, but because online access is prohibitively expensive. An hour online costs about $6, the equivalent of two weeks of pay for the average Cuban.

Independent bloggers like Sánchez have to build their sites on servers outside Cuba, and they have more readers outside Cuba than inside. That is not surprising, since only 200,000 Cubans of the 11 million on the island have access to the World Wide Web, the lowest rate in Latin America, according to the International Telecommunication Union.

Only government employees, academics and researchers are allowed to have their own Internet accounts, which are provided by the government. Ordinary Cubans are allowed only to open e-mail accounts that they can access through terminals at post offices, where they can also see Cuban Web sites but access to the rest of the World Wide Web is blocked." (...)

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wThursday, October 11, 2007


Sanford, Florida Wi-Fi

O centro da Sanford, na Flórida cria rede pública wi-fi, desenvolvento um território informacional urbano. Vejam detalhes no post Sanford, Florida deploys downtown wireless hotzone

"Sanford, Florida deploys downtown wireless hotzone
Sanford (Florida), a city of 50,000 people located north of Orlando, has recently deployed a downtown Wi-Fi hotzone (10 blocks) at a cost to the city of $30,000 (the total cost was $55,000, part of which was borne by the city's partner, F4W, a company based in Lake Mary, Florida). F4W recently won a regional technology award for the Sanford Wi-Fi network.

The network provides Wi-Fi access in all the outdoor public areas of downtown Sanford and some of the indoor areas of restaurants and cafés along the main business street. The city deliberately played down expectations; they told residents not to abandon their DSL or cable Internet service."(...)

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Warbiking

Depois da camiseta Wi-Fi, agora são as bicicletas que avisam com um sinal sonoro a cada hotspot encontrado. Esse é o projeto artístico (!), Warbiking in Toronto. O interessante aqui é que as "derivas" por bicicletas avisam quando o ciclista entra em um território informacional. Um mapeamento poderia tornar visível os territórios informacionais nas cidades desplugadas.



"The warbike is a Toronto art project. It picks up nearby WiFi signals, making a chime noise with each one. As you cycle the streets, you'll hear the activity of this invisible communications layer that permeates our public spaces."

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wWednesday, October 10, 2007


Mapas Pessoais

Temos insistido na popularização de mapas e croquis, como discutimos em outro post. Embora essa notícia não seja nova, o post da Wired, Map Mashups Get Personal, mostra bem esse processo. Trechos do texto:



"A women named 'Paiges' recalls hearing the band Portishead for the first time at a spot in New York's Upper West Side, while she was meeting a man with whom she was having a torrid affair. 'I was in NYC, your wife was out of town,' she writes. "We were in the bathroom and Portishead was playing. I remember being terrified that we would get caught." She bought the album on her way home, and 12 years later still associates it with seeing her lover in that place.

That intimate memory isn't locked in a diary or shared on a blog. It's pinned to a spot near the intersection of West End Avenue and 104th Street on a new and growing community site called Platial that's spreading a decidedly personal layer of geographic data atop the familiar terrain of online mapping.

Platial provides a home for people who love quirky geographical information or just want to mark the locations that have meaning to them. Sign up for a free account, and you can start building and sharing personalized maps, complete with place markers, tags and descriptions of each spot. Collaborate on them with your buddies, or keep them to yourself.(...)"

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Ontem postei sobre os QR Codes e hoje chega esse post do picturephoning informando que o duo inglês Pet Shop Boy utiliza os códigos QR em novo video-clip, "Integral", criticando a sociedade de vigilância e controle. No caso, o QR Code leva o usuário para sites sobre proteção da privacidade. Vejam:



"(...) Viewers with a mobile phone and a small piece of software can take pictures of the codes, and then be transported to a website about personal freedom. [via Digital Experience]. 'Integral' is a critique of the Big Brother surveillance state with the slogan 'if you've done nothing wrong, you have nothing to fear'. The QR codes are linked to websites containing info about issues of civil liberties. All the QR codes are available as downloads and people are asked to use them in their own videos, and upload them to a dedicated YouTube group."

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Bicicleta Locativa

Sistema de aluguel de bicicletas de Lyon, que foi adotado recentemente em Paris, utiliza mapeamentos para localizar as bicicletas e os estacionamentos, indicando inclusive o número de bicicletas disponíveis. O mobiliário urbano é da JCDecaux, a mesma que faz os mobiliários aqui em Salvador. Vejam o post Bike services in Lyon, para mais detalhes.

"Velo'v is a bicycle rental service run by the city of Lyon, France, in conjunction with the advertising company JCDecaux. Bikes can be borrowed at something like 350 stations such as the following one. Access is via both credit card and a subscription system (card purchased on-line or in some shops. Rentals last from few minutes to 24 hours. The system has now been also introduced in Paris (Veli?b)


Velo'v signage

(...) People interested in the density of bike station can have a glance at poster/ads in the cities (such as the one shown below) but using this google-map mash-up to locate the nearest bike station.


Density of Velo'v

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Anel Google

Essa é boa para afagos no ego e para monitorar a sua popularidade no ciberespaço.

Post do information aesthetics mostra o "Google hits vanity ring". O anel mostra o número de hits de seu nome na máquina de busca de Montain View. Cada vez que ele é colocado no dock, ele atualiza os dados.

Utilidade? Nenhuma, logo, como dizia um locutor me programa da televisão francesa, totalmente imprescindível!



"an electronic ring that shows the number of Google hits when searching for the name of the person who wears it. every night, when the ring is inserted into its docking station, the ring is reloaded & updated to the objective popularity & importance measure of one's personality."

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wTuesday, October 09, 2007


Mobile Bar Code

Código de barras para celulares (QR Code) tem aumentado o tráfego nos sites de revistas francesas. É o que mostra o post Mobile Barcodes Driving Magazine Traffic. Um código de barra (QR Code) é usado para levar o usuário diretamente para sites e informações na web. Para ser acessado o usuário deve fazer um download de um programa para o celular (flashcode, por exemplo). Ao ver o código o usuário faz uma foto e o software o leva para informações no ciberespaço.

Já há outras experiências no uso dessas tags em objetos do espaço urbano, criando uma sinergia entre esses dois espaços. Por exemplo, uma camiseta com um QR code pode levar o usuário ao seu site pessoal/blog, em um monumento pode levar às informações históricas, na frente de um teatro, à sua programação e assim por diante. Vejam sobre essas experiências o Semapedia e o SmartPox.



"The French Association of Multimedia Mobiles has said that the use of mobile barcodes in magazines in the past few months was very successful, with 15 to 25 percent of traffic to the websites of magazines Public, Closer, and Voici being generated by the codes. People have to download an application - Flashcode - in order to access the content, and there were about 30,000 downloads of the software in July and August. That seems to indicate that the web sites of the magazines weren't getting a lot of traffic to begin with (although this Editors Weblog is referencing something in French, so it could be refering specifically to the mobile website of the magazines), but either way anything that increase digital readership, and extends the contact of the customer with the magazine, is a good thing. "One of the main priorities now will be to gradually pre-equip mobile devices with the Flashcode software, so that the user doesn't have to download it," said Nicolas Guieysse, from the AFMM."

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Core Sample



Core Sample é um projeto que une locative media (GPS e PDA) e headphones para derivas pelo presetnte e passado de uma ilha perto de Boston, a "Spectacle Island". O projeto, criando um espaço-tempo híbrido a partir das mídias locativas é da artista Teri Rueb. Vejam detalhes no post do Networked Performance, Outside In: A Review of "Core Sample".

Trechos:

"(...) Outfitted with a GPS enabled PDA and a set of Seinnheiser headphones, I stepped into the bright sunlight and waited - as per instructions - for the signal to activate the device. After about 4 or 5 minutes, the headphones came to life, and I began my walk. My body was immediately infused with a gorgeous soundscape, at times musical, soon a collage of field recordings, some processed, others not. A stone's throw away, Logan International Airport catapulted planes into the sky every two minutes; an occasional recorded plane caused me to scan the skyline, unsure whether what I was hearing was live. (...)

Part "fact", part "fiction", Core Sample masterfully brings history and memory into the present through the voices of former inhabitants. Their brief stories are supplemented by signs posted along the paths; one learns that Spectacle Island was a horse and cow rendering plant, a city trash incinerator, and home to as many as thirteen families until the 1950s. When the Big Dig project began in 1992, some of the excavated dirt and clay was used to resurface it; 28,000 trees and shrubs were planted, and the island opened to the public in 2006. Trash dump turned ecological experiment, humans now use waterless toilets and carry their trash back to the city.(...)



Rueb collected the data for Core Sample herself, and created a piece that is densely layered and historically rich, with ample room for the imagination to roam.

"The island's path system follows elevation contours that are loosely mapped to the vertical layers of a metaphoric core sample. Sounds correspond to the island's layered history from recent reclamation to industrial, archaeological and geological pasts. Layers blur to suggest the permeable boundaries of past, present, and future." From Art on the Harbor Islands, ICA brochure.(...)

In Core Sample, Rueb has utilized locative media to choreograph an immersive experience in nature though, in some respects, Spectacle Island is as natural as the city of Boston itself (apparently, it only ceased to be a trash dump because the bulldozer that was used to move the trash around itself became buried). By immersing us in sound, it is not Rueb's intent that we forget where we are; rather, the opposite. Despite the constant drone of motor boats and planes, Core Sample brings nature more sharply into focus; it asks us to listen to the sounds that most of us don?t ordinarily hear, and incorporates the sounds we?d rather not.(...)

Core Sample asks the body to be its instrument; it is our individual choices - where to walk, how long to pause, whether to retrace ones steps rather than select a new path - that determines how we perform it. Each performance is unique. (...)"

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wMonday, October 08, 2007


Marketing Político Móvel

Esse post vem da lista de discussão do GPC (valeu Adelino!) e mostra como o marketing político vai pegar pesado nas próximas eleições americanas. O candidato Obama sai na frete na disseminação de informações pelos telefones celulares. Vejam o post do mobilizado BLOG:

Especialistas americanos em marketing político têm apontado que mobile exercerá nas eleições de 2008 o mesmo papel vital que a internet em 2004. Nessa corrida, o pré-candidato democrata Barack Obama saiu na frente, bem na frente.

Na medida em que é o mais bem cotado entre os jovens eleitores, o senador tem utilizado o celular como uma forma rápida, eficiente e próxima de falar com seus seguidores. A plataforma mobile de sua campanha pode ser acessada pela internet no endereço http://origin.barackobama.com/mobile ou enviando um SMS com a palavra GO para OBAMA (62262).

O cardápio mobile de Obama inclui downloads de conteúdos como wallpapers e ringtones, além de grande sorte de informações e alertas via SMS. É possível, por exemplo, seguir os passos do Senador e saber sobre palestras, eventos e debates dos quais ele participará, bem como receber newsletters sobre assuntos específicos como saúde (enviado HEALTH para o mesmo 62262), educação, Iraque, empregos, etc. O celular também é usado para receber feedbacks instantâneos após debates e tornou-se canal direto para enviar mensagens e perguntas para Obama.(...)"

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Interface e Mobilidade

Reproduzo abaixo algumas duas citações do Lev Manovich sobre interface e objetos na era da computação ubíqua e das tecnologias móveis. Temos explorado muito essas questões nesse Carnet e em últimos artigos. Trata-se de constiituição de todos os objetos como "computadores", ou seja, com capacidade comunicacional de trocas de informações as mais diversas (sensor, localização, conteúdo...). Os trechos vêm do artigo "Friendly Alien: Object and Interface (2006)" e foi tirado do blog Taming the spaces. Destaco essas citações já que vejo nelas relações com discussões que travei em alguns artigos, e com as que tenho feito também nesse Carnet (indico aqui três artigos que escrevi, em tempos diferentes, sobre "interface", "era da conexão e mobilidade" e "mídia locativa").

Abaixo as citações do Lev Manovich:

"(...) cell phones, PDAs, portable game players, portable music players, portable video players all contain interfaces - most often a screen for output and input and a few buttons, and sometimes also a trackwheel, or a small built-in keyboard. And behind the screen lives a whole separate world with its logic, aesthetics, and dynamics. And when this electronic screen and the world it presents to us ends (I am talking about the physical boundary of the screen), this creates visual and psychological feeling of discontinuity. Suddenly we are in a different world - that of non-interactive, 'dead' surfaces which enclose the screen. And typically the design of these surfaces does not have much to do with the design of the screen interface.

(...) as computation becomes incorporated in our lived environment (the trend which is described by such terms as 'ubiquitous computing,' 'pervasive computing,' 'ambient intelligence,' 'context-aware environments,' 'smart objects') the interfaces slowly leave the realm where they safely lived for a few decades - that is, stand-alone computers and electronics devices - and start appearing in all kinds of objects and on all kinds of surfaces, be it interior walls, furniture, benches, bags, clothing, and so on. Consequently, the forms of all these objects that previously lived 'outside of information' now have to address the likely presence of interfaces somewhere on them. This does not mean that from now on 'form follows interface.' Rather, a physical form and an interface have to learn how to accommodate each other. Beyond the traditional requirements that the material forms have to satisfy - a chair has to be comfortable for sitting, for example - their design is now being shaped by new requirements.

In short, today the interface and the material object that supports it still seem to come from different worlds. The interface is a 'friendly alien' but it is still the alien. The task of rethinking both interface and objects together so they can be fused into a new unity is not an easy one and it will require lots of work and imagination before aesthetically satisfying solutions will be find.

The surface of an object can become both an output and input media, bringing together the physical and the screen-like - form and information - in surprising ways."

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GALILEI

Europa lança rede de localização por satélites Galileu, complemeentar à americana GPS. Vejam a matéria completa no site da Comunidade Européia, diretoria de Energie et Transports - GALILEO:



"Connaître sa position exacte dans l'espace et dans le temps, autant d'informations qu'il sera nécessaire d'obtenir de plus en plus fréquemment avec une grande fiabilité. Tout cela sera possible avec le système de radionavigation par satellite GALILEO, initiative lancée par l'Union européenne et l'Agence spatiale européenne (ESA). Ce système mondial assurera une complémentarité avec le système actuel GPS.



La radionavigation par satellite est une technologie de pointe. Elle résulte de l'émission, à partir de satellites, de signaux indiquant une heure d?une extrême précision. Ceci permet à chaque personne, grâce à un petit récepteur individuel bon marché, de connaître sa position ou celle de tout objet mobile ou immobile (véhicule, bateau, troupeau de bétail,...) au mètre près.

GALILEO repose sur une constellation de trente satellites et des stations terrestres permettant de fournir des informations concernant leur positionnement à des usagers de nombreux secteurs tels que le transport (localisation de véhicules, recherche d'itinéraire, contrôle de la vitesse, systèmes de guidage, etc.), les services sociaux (par exemple aide aux handicapés ou aux personnes âgées), la justice et les douanes (contrôles frontaliers), les travaux publics (systèmes d'information géographique), le sauvetage de personnes en détresse ou les loisirs (orientation en mer et en montagne, etc.)." (...)

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Era da Conexão

Post do el Catalejo, do elmundo.es fala de trabalho cooperativo, economia da atenção e era da conexão. Citando o trabalho de Anne Zelenka, o post coloca em destaque a figura abaixo comparando o trabalho colaborativo da web e do "conhecimento".


Tabla de Anne Zelenka que refleja el cambio de modelo. (Foto: GigaOm)

Trechos:

"Es mucho más interesante - y mejor argumentada - la visión de Anne Zelenka en GigaOm. Asegura que hemos pasado de la 'Era de la información' a la 'Era de las conexiones'. De crear y consumir información de manera indiscriminada e individual a hacerlo colectivamente, según las conexiones de cada cual. Una era de redes dentro de una inacabable, Internet. Una economía distinta en la que el valor lo da la atención que se presta a cada nodo de conexión: el número de usuarios, de aplicaciones, de utilidades creadas en torno a cada red.

Un cambio de paradigma parcial. Otra forma de percibir y estudiar la realidad de Internet, aunque la información permanezca como el objeto principal de la Red, que no dejará de ser un medio. De la 'Sociedad de la información' a la 'Sociedad de las Relaciones'.

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Free Net Canada



O movimento FreeTheNet.ca busca criar em Vancouver uma comunidade wireless compartilhando acesso wi-fi usando os roteadores Meraki. Há movimentos similares em São Francisco, Prestonsburg e outros lugares do mundo.



O objetivo do projeto Meraki é: "to bring affordable Internet access to the next billion people. Meraki's new approach to wireless networking empowers individuals and groups to bring access to local communities, anywhere in the world. Meraki has focused on changing the economics of access since its beginning as a MIT Ph.D. research project that provided wireless access to graduate students. Using their research, Meraki got its start at a low-income housing community in the US. News about Meraki's products spread by word of mouth into over 25 countries around the world. Every day, new Meraki networks bring access to locations ranging from urban apartment complexes in London to villages in India."

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Evento sobre novas mobilidades, o New Mobilities, acontece de 6 a 8 de dezembro de 2007, organizado pelo Centre for Contemporary Art and Politics.

O workshop será realizado no College of Fine Arts, University of New South Wales e terá como foco 4 plataformas: "perceptual mobilities", "social movements", "aesthetic movements" e "media mobilities".

Vejam os objetivos:

"The Centre for Contemporary Art and Politics, CoFA, UNSW is inviting applications from potential participants in New Mobilities: The workshop will be organised around a series of separate platforms spread across the three-day period. Facilitators will prepare sets of reading materials for participants, which will be circulated at least one month prior to the workshop. Readings are intended to provide the basis for discussion for each of the platforms but participants will not be expected to be experts in all material. The emphasis in workshop sessions will be upon open, rigorous and inclusive discussion rather then paper performance and presentation.

Sessions will also be organised around film, video and sonic material with special screening times set aside. There will also be opportunities to contribute to an open VJ remix of participant-generated audiovisual material. All facilitators will participate across the entire workshop but will be responsible for particular platforms.The different platforms reflect a range of practices and disciplinary perspectives but are designed to interconnect and to promote cross-disciplinary engagement. Invited participants may have particular interest or expertise in one platform but are encouraged to attend all sessions."(...)

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Petition Burma



Uma petição para ajudar o povo da ex-Birmânia na luta contra a ditadura militar:

"Burma is ruled by one of the worst military dictatorships in the world. Last month Buddhist monks and nuns began marching and chanting prayers to call for democracy. The protests spread and hundreds of thousands of Burmese people joined in -- but they've been brutally attacked by the military regime.

I just signed a petition calling on Burma's powerful ally China and the UN security council to step in and pressure Burma's rulers to stop the killing. The petition has exploded to over 500,000 signatures in a few days and is being advertised in newspapers around the world, delivered to the UN Security Council, and broadcast to the Burmese people by radio. We're trying to get to 1 million signatures this week, please sign below and tell everyone!"

Stand with the Burmese Protesters

Thank you so much for your help!

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wSaturday, October 06, 2007


Camiseta Wi-Fi

Camiseta detecta hotspots e avisa usuário enquanto ela caminha pelas cidades desplugadas da era da informação. Vejam o post Wi-Fi Detector Shirt.



"Most animated T-shirts currently on the market are not very useful. However this new Wi-Fi Detector shirt is and it can help you detect those all important hotspots while walking along on the street. If it will ever spread beyond the geek community it might just give you the perfect excuse to stare at women's breasts without exposing yourself to a sexual harassment lawsuit.

With an almost exponential growth in the number of hotspots around the world, the need for quick, simple and cheap Wi-Fi detectors is clear. These little devices ranging in size from a key chain to a small cell phone can detect the 2.4Ghz signal coming from a Wi-Fi source and alert the user to its presence as well as to the strength of the signal"(...)

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Locative Media

Abaixo alguns projetos e sites interessantes tendo como tema as "mídias locativas" ainda não informados nesse Carnet. Os sites estão nos links do blog "04 fourwalling" sobre Locative Media. Para mais sobre o tema veja meu artigo "Mídia Locativa e Territórios Informacionais".

Segundo Marc Tuters and Kazys Varnelis, "locative media projects can be categorized under one of two types of mapping, either annotative?virtually tagging the world?or phenomenological?tracing the action of the subject in the world. Roughly, these two types of locative media?annotative and tracing?correspond to two archetypal poles winding their way through late 20th century art, critical art and phenomenology, perhaps otherwise figured as the twin Situationist practices of détournement and the dérive."



Um primeiro projeto é o Photography and mapping from Afar de Timo Arnall (ele tem outros projetos nessa linha). O projeto é um mapeamento com GPS de seus percursos diários com fotos: "Exploring the space of narrative, images and personal geography. For three months I recorded every walk, drive, train journey and flight I took, while photographing spaces and places from daily life."



Toch é um projeto que coloca em interface o espaço físico e telefones celulares desenvolvendo aplicações que permitam que as pessoas possam interagir com objetos no espaço urbano com os dispositivos móveis: "Touch is a research project that investigates Near Field Communication (NFC), a technology that enables connections between mobile phones and physical things. We are developing applications and services that enable people to interact with everyday objects and situations through their mobile devices. Touch consists of an inter-disciplinary team involved in social and cultural enquiry, interaction/industrial design, rapid prototyping, software, testing and exhibitions."



Beta Tank reúne uma série de projetos em design e arquitetura de ambientes (Progress Bar, Bubble Screen, Art Bar, Intercative Window...) colocando ênfase na relação do espaço e as informações: "Beta Tank is a design practice interested in applications of ambient information. Using existing technology and infrastructure to create a world where the right type of information arrives in an appropriate way. Above you will find links to Beta Tank?s projects."



Urban Atmosphere é um conjunto de pesquisa e metodologias de análise sobre o espaço urbano, as paisagens e as relações sociais em meio às novas tecnologias digitais móveis como bluetooth, celulares, redes wi-fi. É um esforço conjunto de centros de pesquisa da Intel: "We argue that now is the time to initiate inspirational research into the very essence of these newly emerging technological urban spaces. We desire to move towards an improved understanding of the emotional experience of urban life. We are currently conducting a number of Urban Probes - a lightweight, provocative, intervention methodology designed to rapidly deconstruct urban situations, reveal new opportunities for technology in urban spaces, and guide future long term research in urban computing. In fact the very essence of person, place, and community are being redefined by personal wireless digital tools that transcend traditional physical constrains of time and space. New metaphors for visualizing, interacting, and interpreting the real-time ebb and flow of urban places will emerge. Urban Atmospheres is focused on exposing, deconstructing, and understanding the challenges of this newly emerging moment in urban history and its dramatic influence on technology usage and adoption."



Ambient Space reúne uma série de experiências em informações visuais e sonoras dos espaços urbanos. Os projetos visam criar esculturas sonoras e visuais revelando informações dos espaços públicos: "Ambientscape creates virtual and sonic sculptures through analysizing an environments soundfields; changing acoustics, inherent frequencies~standing waves, fundamental and harmonic frequencies. Creating a synthesis of digital and sonic space - a virtual and sound environment, not just receiving information but generating unique sculptural forms. Ambientscapes is a computer system developed in MAX/MSPJitter - where in nature,the urban environment and the public provide endless permutations of acoustics soundfields. In turn this sonicl stimuli becomes the raw data through which the artist Sam Jones creates reactive 3D generative structures, sculpted in virtual space. These 3D sculpted forms are programmed to evolve and shape organically in response to the space's unique physical and acoustic properties."



Os jogos pervasivos ou "asphaltics games", ou "wireless street games", são propostos e discutidos no site IPerG, "Integrated Project of Pervasive Games", reunindo vários jogos que exploram as tecnologias móveis digitais e os espaços das cidades. "Pervasive games are a radically new game form that extends gaming experiences out into the physical world. To achieve a high quality interactive experience for these games, new technologies to support the creation of new compelling forms of content will be explored by this consortium."



O projeto Super Vision explora a questão do controle e da vigilância no que eles chamam de sociedade "post-private" onde dados informatizados pessoais ameaçam a vida privada. O projeto faz parte do The Builders Association, uma companhia que reúne artistas que exploram as tecnologias contemporâneas, as artes visuais, o teatro e a arquitetura.

Stay Tuned!

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wFriday, October 05, 2007


Muralha da China

Segundo o ArsTechnica, a China está bloqueando os RSS Feeds. Essa era a única forma de acessar conteúdo de sites bloqueados na China (vejam o site Great Firewall of China e confiram se seu site está bloqueado...o meu está!). Agora nem isso. Vejam o post completo, China's Great Firewall turns its attention to RSS feeds:



"Savvy Internet fans in the people's republic have known for a long time, however, that there have been simple ways to get forbidden information. One of those ways was the magical gift of Real Simple Syndication, or RSS. The Great Firewall can block specific web sites all it wants, but as long as there's an RSS feed, many Chinese surfers can use feeds to access otherwise forbidden information. Unfortunately, China appears to have finally gotten wise to RSS as of late?reports have been popping up from our readers and around the web of not being able to access FeedBurner RSS feeds as early as August of this year. More recent reports tell us that the PSB appears to have extended this block to all incoming URLs that begin with "feeds," "rss," and "blog," thus rendering the RSS feeds from many sites?including ones that aren't blocked in China, such as Ars Technica?useless".

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Oculistas Wi-Fi

Redes Wi-Fi ajudam em consultas médicas no interior da India, o que é apontado como uma das saídas para melhorar a saúde nas zonas rurais em países como o nosso. Vejam matéria completa da BBCWi-fi update helps eye doctors. Trechos:

"The network allows specialists at Aravind Eye Hospital at Theni, in the state of Tamil Nadu, to interview and examine patients in nine remote clinics via high-quality video conference.


The map shows the nine vision centres and the distance of each the wi-fi travels from Theni hospital

(..)Instead the Berkeley scientists adapted existing wi-fi technology. The key challenge is that wi-fi is designed for short, and not long distance communication. (...) This could revolutionise the delivery of health care services and greatly improve the quality life in the rural developing world
Professor Eric Brewer, Berkeley

Berkeley's team has built wireless fixed links between the vision centres and the hospital. "Ours is a solution tuned to the needs of developing areas; NGOs (Non-Governmental Organisations) don't have the resources to implement the more expensive long-distance systems such as Wimax, " says Sonesh Surena, one of Brewer's PhD students working in the project. The innovation for the India wi-fi system was to provide high bandwidth, for high quality video imaging, over long distances. (...)But the team has obtained even more impressive results: "In our current world record, we achieved almost 6 megabits/second over a distance of 384 kilometres using only one link," he adds. These tests were carried out in a project in Venezuela last summer. (...)"Ultimately we can reach more patients at a affordable cost so that we can serve more people."


Eye test. Patients can take eye tests at local clinics

At the moment, there are nine centres linked to the hospitals at Theni, which serve more than 50,000 residents in the area. And roughly 2,500 patients per month are using the video conference to meet with a doctor. Each vision centre is run by three paramedical technicians, so that "eye doctors can do skilful work in the hospital such as surgery", says Dr Namperumalsamy. The current network is expected to expand in the state to include five hospitals within the Aravind Eye System Care that will be linked to 50 clinics. They are expected to serve half a million patients each year in rural South India - most of whom have no access to eye care today.(...).

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Sexo à la Carta

Mapeamento colaborativo de experiências e preferências sexuais une sexo à potência da web 2.0. É o que pretende o projeto Mapping Sex in América, lançado há dois anos pelo Museu do Sexo de Nova York, reunindo todos os gostos e preferências sexuais mapeados pelos estados americanos. Vejam a matéria do Ecrans, Du sexe à la carte.

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"(...) Il invite chacun à raconter ses expériences sexuelles, les situer sur la carte des états des Etats-Unis et à indiquer ses préférences sexuelles. Il y en a en effet pour tous les goûts (hétéro, gay, lesbien, bisexuel) et toutes les situations (occasionnelle, romantique, payée, bizarre, en groupe, etc.), le tout identifié par des pictogrammes et des couleurs. Sur une musique des années 30 (Jelly Roll Morton, etc.), une interface de belle facture permet ainsi de passer d'un témoignage "gay bizarre" dans l'Illinois à une bisexuelle romantique au Texas. Pour le musée, (...) ces histoires ont la capacité de nous captiver, de nous guérir, et de nous instruire; mais chose encore plus importante encore, elles nous relient à un monde bariolé jusqu'ici couvert par les conventions de la discrétion."



Retomando a nossa discussão sobre mapeamentos e territórios, podemos ver aqui como a construção de discursos sobre essa atividade essencial cria significados sobre as localidades, indicando "territórios diferenciais". O objetivo, segundo os organizadores, é criar uma forma de visibilidade e de memória, onde as histórias contadas podem servir também para as gerações futuras.

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Esapços Híbridos



Usuários poderão telefonar ou enviar SMS entre os avatares no Second Life e a Vodafone passa a ligação ou a mensagem para as pessoas no "first" life. O legal é que o aparelho celular virtual é de graça. O serviço será pagomaspor enquanto é gratuito. Vejam para detlahes e links a matéria do Jornalistas da Web.

"A operadora de telefonia móvel Vodafone anunciou o lançamento em caráter experimental de sua operação móvel no Second Life. Batizado de Vodafone InsideOut, o serviço, que será divulgado apenas no universo virtual tridimensional através dos jornais The AvaStar e Metaverse Messenger, e permitirá que residentes (usuários do Second Life) façam ligações entre si e transmitam as ligações para telefones celulares no mundo físico, além de poderem enviar e receber mensagens de texto (SMS)".

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Guia do Ativismo Móvel.



O Mobile Active, acaba de lançar o Guía de Móvil Activismo para Latino América.O documento está disponível para download em PDF e descreve a situação no Brasil, na Argentina, no México, e no Chile.

Descrição do "MobileActive Releases New Strategy Guide: Guía de Móvil Activismo para Latino América"

"Esta guía de estrategia en español tiene información detallada sobre el uso de los teléfonos celulares en América Latina y estudios sobre los celulares usados por el activismo social en varios países latinoamericanos.

La industria celular ha crecido rápidamente en América Latina. En el año 2005, más de 40% de latinoamericanos tuvieron los teléfonos celulares, y se pronostica que este número va a aumentar a 80% para 2009. El uso extendido de los mensajes de texto SMS, el comercio móvil (m-commerce), y otros medios de comunicación celular han hecho los teléfonos celulares una parte integral de la sociedad latinoamericana.

Con la proliferación de los celulares, han sido una herramienta indispensable para los movimientos sociales latinoamericanos y los activistas. La guía de estrategia describe Brasil, Argentina, México, y Chile, discutiendo los usos típicos de los celulares, el potencial por el crecimiento celular, y los ejemplos de los celulares usados efectivamente por las ONG y la sociedad civil.

Dos de los ejemplos más inspiradores ocurrieron en la Argentina y en México. La campaña de Greenpeace llamada GreenSMS usó los celulares para alcanzar la "Ley de Basura Cero." La ley reduce la cantidad de desperdicio urbano y prohíbe efectivamente la incineración de desechos en Buenos Aires.

En México, el Frente Zapatista de Liberación Nacional (FZLN), que originalmente organizó mucho con el Internet, usó la tecnología del Wireless Internet Protocal (lo que permite que los celulares puedan conectar al Internet) para diseminar la información sobre la historia del movimiento, los contactos internacionales, y los comunicados y escritos del Subcomandante Marcos."

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Identidade Eletrônica



O governo de Bruxelas lança um cartão com chip que é um verdadeiro cartão de identidade eletrônico, com dados pessoais, autenticação de compras online, de serviços de e-gov, tanto para adultos quanto para crianças. O governo belga quer ser o primeiro europeu a adotar o e-ID para todos os seus cidadãos.

Vejam trechos da matéria do The Guardian, Belgium launches multipurpose ID cards:

"First, it acts as an ID document. Second, it provides a way of contacting next of kin if the child gets lost or has an accident. Each card carries a phone number that connects to a cascade of numbers registered by the parents. If there is no answer, the call is transferred to a national child-protection hotline. This function was developed in the national outcry surrounding the case of the paedophile murderer Marc Dutroux, who was tried in 2004.

"The first 24 hours after a child's disappearance are the most important ones," Van Eyck says. "If you find a child, or find a card, this system means the parents or the police can be notified right away."

The card's third function is internet safety: from the age of six, children can receive a PIN allowing them to sign on to children-only online groups.

The children's card is part of a national programme to replace existing cards with multi-purpose electronic tokens. Some 6m electronic ID cards have been issued to Belgians; a similar card is being issued to 1.4 million foreigners. Local authorities issue the card, valid for five years, at a cost ranging from nothing to 35 euros (£24.30).

The e-ID has an embedded digital signature allowing citizens to bank online, as well as carry out e-government transactions such as filing tax returns. And since January, citizens of Brussels have been able to report crimes by plugging the ID in to a card reader.

Van Eyck says that far from oppressing citizens, the card puts them in control of their information. At the European ministerial e-government conference in Lisbon last month, he demonstrated a service called Myfile, which allows card-holders to check information held on them in the national register. "You cannot change your data yourself but you have a direct link to the municipality to send in corrections," Van Eyck says."

Mais uma vez o discurso é o da segurança e da proteção (principalmente das crianças) na nossa sociedade cada vez mais informatizada. Bom, fiquei pensando aqui que melhor seria abolir essa coisa primitiva que é um cartão de plástico, e colocar um chip intradérmico em todos os cidadãos, inoculando-o diretamente nos recém-nascidos, como uma vacina. Na realidade, é exatamente disso que se trata: uma vacina eletrônica, contra a sociedade da eletrônica, dando poder aos Estados para um maior controle, vigilância e seguranca (!?) dos seus indivíduos.

Interessante como a redução da vida a dados primários e a memórias eletrônicas em bancos de dados (uma busca constante e figurinha fácil em todas as histórias de ficção científica) nos parece dar uma sensação (ilusória) de segurança e de controle. Sempre que tentamos simplificar, transformando a complexidade da vida e da memória em dados binários contidos em suportes eletrônicos e em algorítmos eficientes, algo sempre escapa: o imponderável, o erro, a falha, o esquecimento...

E esse escape é o que pode mesmo nos salvar desse, como diria o finado Baudrillard, crime perfeito.

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wThursday, October 04, 2007


Mais um exemplo para as discussões levantadas nos últimos post. Esse vem do blog Digital Urban, Real-Time Data in Second Life, mostrando as possibilidades de importar dados reais para o Sencond Life e navegar por sistemas de informações geográficas (GIS). Vejam:



"Importing data into Second Life opens up a range of potential applications from multi-user collaborative geographic information systems to simply tracking your parcels location, traffic congestion or even local transport facilities live online. Part of our current work on Grid Computing and Visualisation of Urban Environments requires real-time data visualisation in Second Life - turns out its already been done . The movie below illustrates two examples of real-time or near real-time feeds: "

Abaixo, vídeo mostrando uma consulta das condições metereológicas e o que parece ser informações sobre voos.

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Ruas, Mapas e Panoramas

Ontem discutimos em dois post o problema da paisagem urbana, dos mapas, dos croquis e dos territórios (diferenciais, oficiais, informacionais) na atual fase da computação móvel. Os sistemas de mapeamento estão se expandindo e se complexificando a uma velocidade gigantesca. Os usos dessa nova prática informacional do espaço urbano devem ser estudados não só por urbanistas, mas por sociólogos, antropólogos, filósofos.

Sistemas como "Google Maps/ Earth", "Street View', "Yahoo!Maps", "Panoramio", "MapQuest", "My Maps Plus", entre outros, estão aí para nos mostrar esse desenvolvimento criando cartografias oficiais e possibilidades de croquis diferenciais, como discutimos anteriormente. Resta sempre a questão: Será que esses novos sistemas locativos e móveis poderão resgatar a vida nas ruas das cidades? Eles poderão abrir novas veredas nas paisagens urbanas, ou apenas veremos a performance maquínica e o gozo do nosso conhecimento informacional sobre o mundo? Estamos em meio a essa questão crucial para compreender as relação sociais, comunicacionais e o futuro das cidades da era da informação, as cibercidades.

Recente trabalho de Adam Greenfield, apresentado no festival Pic Nic, aponta para uma possibilidade de resgate da dimensão social das ruas com as tecnologias pervasivas e locativas. Trechos do Pasta&Vinegar:

"For centuries, the street provided city dwellers with usable public space right outside their houses. Now, in a number of subtle ways, the modern city has made streets which are for 'going through,' not for 'staying in.'. Through various examples, Adam showed how 'we killed the street' due to cars, traffic, overplanning, the 'repeating module of doom' (succession of franchises) leading to what Augé calls 'non-places' and Rem Koolhas refers to as 'junkspace'. The city then becomes 'stealthy, slippery, crusty, prickly and jittery' through defensible space elements such as the following one I spotted in Amsterdam last week:



This situation leads to various forms of 'withdrawal syndromes': ipod usage, mobile phone/blackberry digging? and the city is less 'a negotiation machine between humans'. In sum, 'we lost something' and instead of lamenting ('nostalgia is for suckers'), Adam highlights the challenge: to rediscover the city of Jacobs, Rudofsky and Alexander in a way that is organic to our own age. This means that ubiquitous computing can be a candidate for that matter. (...)".

Será?

Para complementar essa discussão, vejamos o sistema de mapeamento e criação de camadas informacionais do espaço urbano, o "Earthmine". Esse novo sistema de mapeamento visa interfacear de forma ainda mais completa e interativa o espaço urbano (e suas paisagens) com conteúdo informacional digital e telemático, acessível por meio de telefones celulares ou outros dispositivos móveis, criando zonas de territorialização (controle) do espaço público, tornando-o ainda mais funcional e comercial.



Vejam a descrição do "Earthmine" (interessante nome!!!!) no Techcrunch:

"Earthmine is working to bring that concept of visually mapping the real world to a deeper level by improving the quality of virtualization and by enabling the indexation of objects found in landscapes. Imagine for a second that you could notify your friends of something cool or noteworthy that you see when out on the town by simply pulling out your cellphone, bringing up a panorama of your location, and tagging something (a store, a parking spot, an historic landmark) with a note that is automatically shared with your friends. Then imagine you?re a restaurant owner who wants to entice potential customers by tagging the outside of your diner within a 3D panorama with menu information and digital coupons. None of this is possible yet, but Earthmine will provide the technology that could very well make it all a reality.(...)"

Essas tecnologias locativas (mapeamento, localização, acesso de informação dos espaço físicos em fusão com o eletrônico...) podem, efetivamente, servirem para a criação de processos "diferenciais", como falávamos nos últimos post. Elas podem agir como instrumentos para novas formas de leitura e de escrita do espaço urbano possibilitanto a "revitalização" do espaço público e a criação de territórios simbólicos, para além dos meramente oficiais. Paradoxalmente, a mobilidade informacional pode criar zonas de "atenção" ou de "fixação" no espaço urbano, agindo de forma oposta à mobilidade do automóvel ou dos deslocamentos objetivos do dia a dia que não permitem a "atenção" ou a "fixação" e sim o "fluxo", apagando o espaço na velocidade dos movimentos, como diria Virilio. Mas será que esses proecessos se estabelecerão? Vamos observar e continuar a estudar o fenômeno.

Abaixo vídeo do Earthmine:

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Cidades Wi-Fi

Duas matérias interessantes sobre as cidades Wi-Fi.



A primeira vem do Ecrans e é sobre o projeto Paris Wi-Fi (já postamos sobre isso aqui no Carnet) e fazendo um balanço das inciativas de livre conexão wi-Fi em cidades ao redor do mundo.

"Paris Wi-Fi permet à tout possesseur d'ordinateur, de téléphone portable ou de PDA, équipé d'un système de connexion Wi-Fi, d'avoir accès librement et gratuitement à Internet en haut débit et sans fil dans la capitale. Pour cela, il doit se trouver près de l'un des 225 espaces verts et sites municipaux (mairies, bibliothèques, musées, etc) où sont installées 315 bornes d'accès (voir la liste des sites par arrondissement). Les 400 bornes et 260 sites annoncés pour septembre ont été repoussés à fin octobre. Un retard dû à 'des ajustements' notamment liés 'à la difficulté d?obtenir une connexion stable dans des espaces ouverts', explique t-on à la mairie de Paris."



A segunda matéria vem do el mundo, mostrando como a comunidade wi-Fi cresce com o projeto FON em junção com a BT, criando a BT Fon. Agora a operador British Telecom fez acordo com a empresa espanhola FON permitindo que os 3 milhões de clientes da BT possam compartilhar suas conexões sem fio ao redor do planeta.

"Un acuerdo entre la operadora British Telecom y la compañía española FON permitirá a tres millones de clientes de banda ancha de la compañía británica (BT Total Broadband) el acceso gratis a la red WiFi promovida por FON. Este acuerdo se traduce en la comunidad BT FON. Según afirma Martin Varsavsky, fundador y CEO de FON, 'el resultado inmediato es que ahora millones de abonados de banda ancha de BT podrán automáticamente formar parte de la Comunidad BT FON'. Según un comunicado de BT, 'los nuevos miembros pasarán a formar parte de una comunidad ya existente de más de 500.000 usuarios y tendrán acceso a más de 190.000 puntos de acceso de FON en todo el mundo. Cualquier miembro podrá conectarse gratuitamente a los puntos de acceso de FON en todo el mundo y de la nueva BT FON'".

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O site Free Burma! convoca a blogsfera para se unir na luta pela liberdade de expressão e democracia na ex-Birmânia, sob domínio de uma ditadura militar e há vários dias, palco de revoltas populares iniciadas por monges budistas. Assinem a petição e juntem-se ao movimento. O dia de hoje, 4 de outubro, é o dia de lançamento da campanha:

"International bloggers are preparing an action to support the peaceful revolution in Burma. We want to set a sign for freedom and show our sympathy for these people who are fighting their cruel regime without weapons. These Bloggers are planning to refrain from posting to their blogs on October 4 and just put up one Banner then, underlined with the words "Free Burma!"."

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Vejam no Lifehacker, 10 dicas para bombar a sua conexão Wi-Fi: dicas de lugar onde colocar o router, programas para monitorar a rede, aumentar o alcance da antena, criptografia, limitar o MAC address, etc. Pode ser bastante útil.

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Propriedade Intelectual Global



Vejam no post do IBLNews como Nace el primer registro "global y libre" de propiedad intelectual en la red, o Safe Creative. O serviço permite registrar obras de forma livre e gratuita com alcance mundial, tanto sob regime de Copyright como Creative Commons. Esse Carnet está protegido pela licensa Creative Commons (vejam logo abaixo à esquerda com a licensa Re:Combo) e foi registrado agora também no Safe Creative (também Creative Commons).

"Las empresas españolas Safe Creative y NTT Europe Online han puesto en marcha el servicio 'web 2.0' de registro, depósito, certificación y consulta de derechos de propiedad intelectual en Internet. Según sus creadores, la web www.safecreative.org sirve a los creadores para 'registrar y depositar sus obras en cualquier formato de manera gratuita', de tal forma que 'el sistema permite al 'blogger' registrar sus artículos automáticamente cuando son publicados'.

Este servicio 'global, libre, abierto, independiente y gratuito', aporta 'seguridad' en el nuevo escenario de difusión de la cultura, y facilita la 'autogestión de derechos mediante la modalidad' 'copyright' o 'copyleft' que se prefiera. Según los creadores de la web, el nuevo servicio 'dificulta el plagio de las obras y facilita la difusión y conocimiento de los artistas'."

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wWednesday, October 03, 2007


Paisagens e Mapas no GPS?

Essa matéria é do elmundo.es e faz um link com o post anterior, mostrando o desnevolvimento de "paisagens urbanas"(melhor seria dizer imagens funcionais do espaço urbano?) em GPS, através da inclusão de mapas mais intuitivos como o Google Maps /Earth.

"En Japón, desde hace años, los GPS de gama alta muestran representaciones tridimensionales de las ciudades con las fachadas de los edificios bien claritas. Las empresas de mapas ya trabajan para hacer lo mismo con las ciudades europeas y será el próximo gran salto tecnológico de los navegadores GPS y los servicios de mapas online..."

Passa a ser interessante, no contexto das tecnologias móveis, explorar a relação entre mapas, croquis, territórios e paisagens. Falei das paisagens no post anterior. Vamos falar um pouco sobre territórios, mapas e croquis.



Poderíamos pensar que o que estamos chamando de "território informacional" pode ser visto como uma relação entre um "território oficial" informacional (as áreas de conexão, suas regras, os custos e senhas de acesso...), mas também como um ?território diferencial?, a partir do uso que se faz dessa informação no espaço urbano. Na cidade, os usos sociais são formas de marcar territórios. Seriam, para usar um termo caro a Deleuze e Guattari, formas moleculares dentro de um território molar (com as categorias e fronteiras bem delimitadas). Os usos sociais marcariam assim novas territorialidades ou "territórios-devir" (como fazem os skatistas, o grafiteiro, o parkourista, o ciclista, ou o simples transeunte e seus caminhos construídos nas margens das calçadas oficiais...), nos insterstícios dos territórios molares constituídos. Ou seja, teríamos um território oficial com suas leis e regras (o molar) projetado pelas instituições, e um outro, molecular que, como afirma Armando Silva, "consiste numa marca territorial usada e inventada na medida em que o cidadão o nomeia ou inscreve. Haverá muitas combinações entre um pólo e outro..." (Silva, Armando, Imaginários Urbanos, SP. Perspectiva, 2001., p. 21).



Os mapas e croquis são formas de representação de territórios. Estamos vendo uma crescente popularização, não apenas de formas de visualização, mas de construção de mapas e croquis com as novas ferramentas da Web 2.0 e os dispositivos móveis como celulares, palms e GPS. O mapa é uma representação funcional, institucional, feita por técnicos e peritos, de um determinado espaço territorial. Ele compõe, por assim dizer, uma "cartografia física". Já os croquis, como rabiscos e rascunhos simbólicos de inscrição sobre o espaço cartografado de forma oficial, são territorializações e cartografias simbólicas, fruto de formas subjetivas de apropriação e de uso dos espaços urbanos. Assim, podemos pensar que, como afirma Silva, "o território não é mapa, mas croqui. O croqui vive a contingência da sua própria história social" (p. 24). Para ser preciso, diria que o território é mapa e croqui. No entanto, são os processos de criação de croquis, a partir das ferramentas da Web 2.0 e dos dispositivos móveis, que nos interessam. São eles que abrem para formas sociais de leitura e escrita não oficial do espaço urbano.



As diversas formas de localização e mapeamanto com as mídias locativas podem criar apropriações territoriais diferenciais tendo por base uma cartografia física oficial. Essa formas podem sobrepor camadas de cartografias diferenciais - por croquis ou mapeamentos psicogeográficos (como tenho apontado em diversos projetos aqui nesse Carnet) às camadas dos mapas e cartografias oficiais. Nesse sentido, os usos vão configurando territorialidades diferenciais dentros das territorialidades oficiais (que os mapas e cartografias oficiais mostram com precisão técnica), pondo em evidência croquis que expressam um cartografia simbólicas desses territórios em toda a sua complexidade.

No caso do exemplo acima, dos GPS com mapas interativos, trata-se, evidentemente, apenas de localização (mapeamento oficial de territórios oficiais). Artistas e ativistas têm tentado, no entanto, criar usos em que esses dispositivos podem ser utilizados para a criação de croquis e de apropriação do espaço por territorializações diferenciais.

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Spectacolor HD e Paisagens Urbanas.

Esse vem do blog do mira!, de Julian Gallo, e fala de um outdoor eletrônico que envia áudio ed vídeo via bluetooth e ainda oferece conexão wi-fi à internet. Obrigado Milanni!



SPECTACOLOR HD en breve estará ubicado en Time Square, Nueva York. Se trata del primer cartel de alta definición del mundo localizado en la vía pública. Mostrará contenidos noticiosos exclusivos producidos por CNN. Los transeúntes podrán acceder al audio vía una llamada desde su celular a un número gratuito. Spectacolor además posee Bluetooth para que se puedan descargar audios y videos e irradia Wi-Fi gratis.

(Vía Picturephoning)

A imagem acima mostra um outdoor na "paisagem" urbana em uma das cidades mais carregadas de signos do mundo. No meu atual foco de pesquisa, é importante pensar a relação entre as TICs, a mobilidade e a paisagem urbana. Nesse sentido, acabo de reler o excelente livro de Anne Cauquelin, "A invenção da Paisagem" (tinha lido o original em 1993-4, e é sempre bom reler já que meu interesse era outro) onde ela vai indicar, com maestria e precisão, a "invenção" da paisagem no Ocidente (como um novo regime de visão surgido com a perspectiva no século XV). No final do livro, a autora descreve as paisagens urbanas e a relação das novas tecnologias digitais com a paisagem. Para ilustrar (mas a obra deve ser lida na íntegra para a comprensão de suas teses) ela afirma que, com as imagens digitais,:

"...temos somente a imagem, transmitida por câmeras, dados digitais em monitores, sem ponto de fuga, e ilegível, até mesmo indecifrável para quem não estiver de sobreaviso (...) podemos apenas perceber intelectualmente que há, sem dúvida, 'algo a ser percebido' (...) a própria noção de paisagem é desmontada" (p. 179). E mais adiante: "Nenhuma 'paisagem' - entidade de ligação autônoma - vinha preencher o espaço intersticial entre as figuras" (...) Nessas condições, a paisagem, tal como a praticamos há 500 ou 600 anos, seria um parêntese em uma história das formas perceptivas...sob a condição, claro, de que essas 'novas imagens' tenham alguma chance de transformar nossa aparelhagem perceptiva" (p. 184)

Cauquelin fala da relação entre a paisagem e a natureza, como uma integração de elementos já que uma sucessão de objetos não compõe uma paisagem. A paisagem é aquilo que as une e as integra na moldura do dispositivo "perspectiva". Embora em oposição à natureza, podemos falar de uma "paisagem urbana". Como diz Cauquelin: "emolduramos, fazemos da cidade paisagem pela janela que interpomos entre sua forma e nós. Numerosas vedute, uma esquina de rua, uma janela, um balcão avançado, a perspectiva de uma avenida. O prospecto aqui é permanente. A cidade participa da própria forma perspectivista que produziu a paisagem. Ela é, por sua origem, natureza em forma de paisagem."(149). Mais ainda, "a paisagem urbana é mais nitidamente paisagem que a paisagem agreste e natural...sua construção é mais marcada, mais constante, ainda mais coagente. Ali tudo é moldura e enquadramento, jogos de sombra e de luz, clareira de encruzilhadas e sendas tortuosas, avenidas do olhar e desregramento dos sentidos" (p. 150).

Discutirei esse tema em profundidade em um próximo livro que deverá sair em 2008. Esse blog é uma forma de lançar idéias, colher comentários e funciona (e assim deve ser lido) como um "working in progress" Para uma visão mais completa desse tema, recomendo a leitura da obra citada (Martin Fontes, 2007).

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wTuesday, October 02, 2007


Radiohead. Reconfiguração


Foto do The Guardian Unlimited

Vários jornais e a blogsfera estão noticiando o novo álbum da banda inglesa Radiohead que sairá em breve apenas em formato digital para download. A novidade é que o comprador dá o preço e paga o que quiser. A banda tenta assim, junto com outros artistas, criar novas reconfigurações da indústria cultural e escapar das 4 grandes gravadoras que dominam o mercado fonográfico. Vejam a matériaRadiohead to let music fans set price for its new album do - International Herald Tribune.

Trecho:

"It is the question of the moment in music circles, where a short but growing list of recording stars that includes Prince, Madonna, Nine Inch Nails and - as of Sunday - Radiohead have indicated their willingness to depart from the conventions of music sales and the control of the four multinational corporations that dominate the industry.

In the latest instance, the members of Radiohead, the respected British rock act, said that the band would sell its new album, at least initially, exclusively as a digital download and allow fans to decide how much to pay for it, if anything. In a statement Monday, the band said it had begun taking orders for the album, "In Rainbows", which will be available Oct. 10.

The band also said it expected a conventional CD release of the album early next year, though Radiohead, which fulfilled its contract with the music giant EMI Group with the delivery of the 2003 album "Hail to the Thief," has yet to settle on specifics.

An array of labels of various sizes are said to be on the hunt for the rights to distribute the album, though the value of such a deal for a record company could be reduced if the band elects to keep the digital sales entirely to itself, leaving only sales of the old-fashioned plastic CD.(...)"

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Networked Publics



O Networked Publics tem vários post sobre Locative Media e outros assuntos. O projeto reuniu, de setembro de 2005 a junho de 2006, vários pesquisadores do Annenberg Center do University of Southern California. Vejam, por exemplo, o abstract do texto Beyond Locative Media, disponível no site:

"Locative media has been attacked for being too eager to appeal to commercial interests as well as for its reliance on Cartesian mapping systems, yet if these critiques are well-founded, they are also nostalgic, invoking a notion of art as autonomous from the circuits of mass communication technologies, which we argue no longer holds. This essay begins with a survey of the development of locative media, how it has distanced itself from net art, and how it has been critically received before going on to address these critiques and ponder how the field might develop."

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Nokia x iPhone

O iPhone nasceu bloqueado...pouco tempo depois, como sempre, ele foi desbloqueado por hackers. Agora a Apple lança uma atualização para o uso do iTunes no iPhone que bloqueia de novo o aparelho. Aproveitando a situação, vejam no
Boing Boing, a resposta da Nokia nas ruas de NY:

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Satellite Arts Project '77



Para comemorar o "Sputnik Day", dia 4 de outubro, nada melhor do que relembrar os primóridos da arte telepresencial. Rabinowitz e Galloway realizaram, na década de 1970-80, experiências de telepresença e teleparticipação através das emergentes redes de telecomunicações por satélites. Descrevemos algumas (principalmente o Hole in Space) experiências em um capítulo dedicado à arte eletrônica no meu livro "Cibercultura".

Vejam o post do Networked Performance, Satellite Arts Project '77:



A Space With No Geographical Boundaries.

Objective: To demonstrate (for the first time), that several performing artists, all of whom would be separated by oceans and geography, could appear and perform together in the same live image (The image as place). Everyone would see themselves all together, standing next to each other, able to talk with each other, and alas, perform together ? "A performance space with no geographic boundaries".

From 1975 through 1977 artists Kit Galloway and Sherrie Rabinowitz developed a series of projects under a heading they called "Aesthetic Research in Telecommunications". Among these projects was the "Satellite Arts Project" that addressed a multitude of telecollaborative arts and virtual space performance issues that had never been genuinely tested or even experienced. Central to the "Satellite Arts Project" idea was aesthetic research that would use the performing arts as a mode of investigating the possibilities and limitations or technologies to create and augment new contexts, environments, and scale for telecollaborative arts. In a time when satellites were the only viable means of transmitting live TV quality video across oceans (the global context), the artists focused on transmission delays over long distance networks, and performed a number of telecollaborative dance, performance, and music scores to determine what genres could be supported, and determine what new genres would emerge as intrinsic to this new way of being-in-the-world."

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wMonday, October 01, 2007


Atualização.

Segundo o The Guardian, o governo militar da exx-Birmânia tirou a internet "do ar" (que expressão bizarra!) e os sites ".mm" estão inacessíveis: Bloggers silenced as curbs bring internet blackout:



"The shutdown of communications in Burma has slowed information to the outside world to a trickle, with the number of reports to one exile group cut by half and websites with the .mm Burma suffix being unavailable, campaigners said yesterday. "It is difficult to get information out because the internet has been closed," said Moe Aye, an editor at the Democratic Voice of Burma, a media group set up by exiled Burmese students."

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Dados e Privacidade

Interessante matéria do Economist, Civil liberties: surveillance and privacy | Learning to live with Big Brother mostrando como as novas tecnologias digitais têm expandido as formas de coleta de dados pessoais e como isso ameaça um dos pilares da democracia moderna: a vida privada. Abaixo alguns trechos. Vejam matéria na íntegra no link acima.


AP That old-time data: East Germany's files

"IT USED to be easy to tell whether you were in a free country or a dictatorship. In an old-time police state, the goons are everywhere, both in person and through a web of informers that penetrates every workplace, community and family. They glean whatever they can about your political views, if you are careless enough to express them in public, and your personal foibles. What they fail to pick up in the café or canteen, they learn by reading your letters or tapping your phone. The knowledge thus amassed is then stored on millions of yellowing pieces of paper, typed or handwritten; from an old-time dictator's viewpoint, exclusive access to these files is at least as powerful an instrument of fear as any torture chamber. Only when a regime falls will the files either be destroyed, or thrown open so people can see which of their friends was an informer.

These days, data about people's whereabouts, purchases, behaviour and personal lives are gathered, stored and shared on a scale that no dictator of the old school ever thought possible. Most of the time, there is nothing obviously malign about this. Governments say they need to gather data to ward off terrorism or protect public health; corporations say they do it to deliver goods and services more efficiently. But the ubiquity of electronic data-gathering and processing?and above all, its acceptance by the public?is still astonishing, even compared with a decade ago. Nor is it confined to one region or political system.

In China, even as economic freedom burgeons, millions of city-dwellers are being issued with obligatory high-tech "residency" cards. These hold details of their ethnicity, religion, educational background, police record and even reproductive history - a refinement of the identity papers used by communist regimes.

Britain used to pride itself on respecting privacy more than most other democracies do. But there is not much objection among Britons as "talking" surveillance cameras, fitted with loudspeakers, are installed, enabling human monitors to shout rebukes at anyone spotted dropping litter, relieving themselves against a wall or engaging in other "anti-social" behaviour.

Even smarter technology than that?the sort that has been designed to fight 21st century wars - is being used in the fight against crime, both petty and serious. In Britain, Italy and America, police are experimenting with the use of miniature remote-controlled drone aircraft, fitted with video cameras and infra-red night vision, to detect "suspicious" behaviour in crowds. Weighing no more than a bag of sugar and so quiet that it cannot be heard (or seen) when more than 50 metres (150 feet) from the ground, the battery-operated UAV (unmanned aerial vehicle) can be flown even when out of sight by virtue of the images beamed back to a field operator equipped with special goggles. MW Power, the firm that distributes the technology in Britain, has plans to add a "smart water" spray that would be squirted at suspects, infusing their skin and clothes with genetic tags, enabling police to identify them later.(...)"

Take radio-frequency identification (RFID) microchips, long used to track goods and identify family pets; increasingly they are being implanted in human beings. Such implants are used to help American carers keep track of old people; to give employees access to high-security areas (in Mexico and Ohio); and even to give willing night-club patrons the chance to jump entry queues and dispense with cash at the bar (in Spain and the Netherlands). Some people want everyone to be implanted with RFIDs, as the answer to identity theft.

Across the rich and not-so-rich world, electronic devices are already being used to keep tabs on ordinary citizens as never before. Closed-circuit television cameras (CCTV) with infra-red night vision peer down at citizens from street corners, and in banks, airports and shopping malls. Every time someone clicks on a web page, makes a phone call, uses a credit card, or checks in with a microchipped pass at work, that person leaves a data trail that can later be tracked. Every day, billions of bits of such personal data are stored, sifted, analysed, cross-referenced with other information and, in many cases, used to build up profiles to predict possible future behaviour. Sometimes this information is collected by governments; mostly it is gathered by companies, though in many cases they are obliged to make it available to law-enforcement agencies and other state bodies when asked.(...)

Privacy is a modern "right". It is not even mentioned in the 18th-century revolutionaries' list of demands. Indeed, it was not explicitly enshrined in international human-rights laws and treaties until after the second world war. Few people outside the civil-liberties community seem to be really worried about its loss now.

That may be because electronic surveillance has not yet had a big impact on most people's lives, other than (usually) making it easier to deal with officialdom. But with the collection and centralisation of such vast amounts of data, the potential for abuse is huge and the safeguards paltry.(...)

On the face of things, the information age renders impossible an old-fashioned, file-collecting dictatorship, based on a state monopoly of communications. But imagine what sort of state may emerge as the best brains of a secret police force?a force whose house culture treats all dissent as dangerous?perfect the art of gathering and using information on massive computer banks, not yellowing paper."

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Wireless GAmes,

MAis infos sobre o Pic Nic, em Amsterdã. Post do blog Masters of Media, mostra jogos que utilizam redes wi-fi ou celulares e se desenvolvem ao ar livre. Destaco aqui os games "Collectic", unindo PSP e redes Wi-Fi e o "Snap Shot City", com equipes fotografando a cidade. Vejam o post para mais detalhes:

"Collectic



"Imagine people running around with a PSP in their hands, pushing all the buttons as fast as they can and not really noticing what happens around them. This could be players of the Collectic game :) The players need to collect several different 'objects' that appear on their screen because of local wi-fi points. While being busy collecting the objects, at the same time a game of tictactoe needs to be played with the collected objects, to earn points. It is too complicated to explain the whole game, but it is definately the best version of tictactoe I've ever played. More information can be found on: http://www.pixelsix.org/collectic/ Also on the maker Jonas Hielscher, whom all the credits go to!



Snap-shot-city

Saturday around two, the journey began. Together with a camera, three teammates and the rain I started the game snap-shot-city, which was fun and easy to learn. 20 Themes were given and the assignment was to interpret these themes creatively and make photos. Some examples of the themes are: 'oasis' 'whats new pussycat' 'wrong side of the tracks' and 'splat'. Believe me, walking in a city like Amsterdam, with three great and creative people around me, it was much fun to think of places and actions that would fit the themes and actually make photos of it. It makes you look at the city in a really different way. Great about it too is that the game is played by teams based in cities all over the world, within the same time frame and on the same day - and linked online. Photos can be seen on snap-shot-city.com and later one of the movies we've made will be posted on the blog. Designer of this game is Bonnie Shaw."

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posted by Andre Lemos at 8:32 AM - Permalink - Postar um Comentário


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Neutralidade da Rede e Vigilância do Bem

Para tentar barrar as tentativas do grande business de quebrar a neutralidade da rede, que em muitos aspectos seria um fator contrário à inovação, o PFIR (People for Internet Responsabiliy) propõe criar um observatório para monitorar e detectar automaticamente usos prejudiciais ou manipulações na capacidade de tráfego de dados (bandwidth). A idéia é criar um sistema que permita detectar quebras de neutralidade da rede. Vejam post do Arstechnica a esse respeito: PFIR proposes automated network neutrality enforcement system:

"People for Internet Responsibility (PFIR) co-founder Lauren Weinstein has issued a proposal for a global Internet traffic analysis system capable of automatically detecting prejudicial bandwidth manipulation. Weinstein believes that implementation of his proposal could put an end to the impasse that has stalled the network neutrality debate.

Network neutrality is a model of broadband network operation that does not distinguish between different kinds of traffic for prioritization purposes. Applied to the Internet, network neutrality generally implies that all forms of traffic?regardless of the nature, source, or recipient?are given equal treatment and transmitted without selective degradation. The aim is to prevent the construction of a so-called tiered Internet, which critics argue would lead to widespread quality of service (QoS) discrimination that would stifle freedom of expression on the Internet and allow the broadband duopoly to set up exploitative digital toll booths to cash in on content delivery. Supporters of a tiered Internet argue that network neutrality would impede innovation and degrade network operator property rights. The debate has become increasingly hostile, and little headway has been made.

Getting the facts, and acting on them

A recent proposal issued by PFIR aims to offer a more constructive way to move the net neutrality debate forward. The proposal suggests establishing a distributed global Internet traffic monitoring system that would facilitate rapid detection of abusive network manipulation. At a minimum, this system could be used to provide insight and statistical data so that legislators can make informed decisions about what regulatory solutions are actually needed, if any.

PFIR says the system could also be used for a real-time network neutrality enforcement framework. Legislators could craft a set of uniform network handling standards and an automated system could be devised to leverage the monitoring statistics and impose corrective sanctions when deviations are detected. The standards could be adjusted as needed in order to limit any potential negative impact on innovation. (...)"

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posted by Andre Lemos at 8:16 AM - Permalink - Postar um Comentário


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Reconfiguração

Desde 2003 tenho mostrado como as novas mídias reconfiguram a indústria cultural contemporânea a partir de 3 princípios constituintes da cibercultura: 1.liberação da emissão, 2. conexão generalizada transversal e 3. reconfiguração. Esse post do Pasta&Vinegar, Trends in media consumption, a partir da palestra de Stefana Broadbent no Pic Nic 2007, mostra com dados a reconfiguração da cultura contemporânea e os aspectos psicológios (a noção de background, ou fundo, também cara à sociologia).

"(...) She and her colleagues at Swisscom Innovation built a "observatory" which aims at following behavioral trends regarding communications and digital practices (through looking at 250 households/800 persons each year). They basically collect tons of data (timelines, diaries, how people fill their days, look at ipod content, make lists, check internet usage with people. This is then turned in a classic social-sciences way (although more descriptive than explicative) into pattern descriptions.

1. Writing communication preavails (over oral/mediated): people write more than they speak over the phone.
2. Written channels are used as background to other activities (like working), mostly to keep contact with loved ones.
3. People with digital video recorders do watch commercials, 40% of people with PVR or TiVO do not skip them.
4. On-line video does not substitute TV: 33% indicated that they watched more TV, 13% decreased
5. Concentrated viewing is short on TV (30 minutes) and even shorter on PC (5-7 minutes)
6. Lots of activities in front of TV: talking, eating, reading? internet, playing video games (portable, mobile).
7. Local radio are NOT dead, high level of consumptions. Less than 10% reports less time listening to local radio due to time spent on MP3 players.
8. Newspapers are not dead, at least in their "free" form: +12% increase in the last 5 years. They?re free and they?re distributed at the consumption points.

Her message was then that there is no substitution, everything is added: more devices, more channels, more media and nothing is thrown out. What happens is that every media is moving in the background, becoming wallpaper: IM+email are ran in the background, Music IS the background, TV is being viewed in background, Daily newspapers are read in the background.

(...) What does "in the background" mean, in terms of psychological processes: it means that media consumption is less conscious and that less attention is provided. This is done through the creation of routines: automatization of procedure. We then develop "media routines": Radio channel: listen to during breakfast / News show before going to bed / webpage news skimmed through when arriving at work / call to mother on sunday / SMS to say I?m on my way.

The problem, as she described is that the whole industry is going against this ?routine? trend ("Bye Bye routines") through VOD, HDD recorders, ipTV, personalized radio/TV, VoIP or podcasts. As a matter of fact, users can only multitask if they are not required to give ALL their attention: choosing kills routines and require attention, it moves attention to the foreground and means commitment, and being in control means being focused."

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posted by Andre Lemos at 8:03 AM - Permalink - Postar um Comentário